Examining the feature-length stories from the Gamasutra network, here's the top full-length features and blogs of the past week on big sister 'art and business of gaming' site Gamasutra, plus the new pieces from educational site GameCareerGuide that debuted last week.

We're once again continuing our new format that simply has basic links to the Gamasutra and GameCareerGuide features, but also points out the articles rounding up our Member Blogs and Expert Blogs sections on Gamasutra.

Here's the rundown for the last seven days:

- The last week of notable Gamasutra features includes a number of notable pieces, including an interview with Crytek's Cevat Yerli, a discussion of psychology and game development, plus a postmortem of Dejobaan's Aaaaaa!, a chat with Erik Wolpaw about Portal 2, and a comparison of core and social game mechanics.

- Besides a host of GSW-reprinted analysis and interviews, other top Gamasutra news interviews you haven't seen include interview with Atari GO head Thom Kozik, plus PopCap's James Gwertzman on launching its casual portfolio in the East and a chat with Grasshopper's Suda41 on Digital Reality co-production Sine Mora.

- Also worth noting from Gamasutra: an interview with Steve Gaynor on the Minerva's Den DLC for BioShock 2, analysis on regular iteration of game franchises, a chat to ex-Google exec Mark DeLoura, plus a defense of cloud gaming, and a look at what's being done with older games in today's market.

- The highlights from Gamasutra's Expert Blogs see industry notables write about diverse topics, including Facebook's new game policies, Kinect concerns, and the importance of randomness -- and Gamasutra's Member Blogs highlights include the pacing of narratives, comparisons between games and film, and the problems with the mobile game marketplace.

- Educational site GameCareerGuide's latest features include a postmortem of IGF Student Showcase-honored title Igneous, plus a game narrative review for Atlus' Persona 4.