Examining the feature-length stories from the Gamasutra network, here's the top full-length features and blogs of the past two weeks (after skipping a week!) on big sister 'art and business of gaming' site Gamasutra, plus the new pieces from educational site GameCareerGuide that debuted last week.

We're continuing our new format that simply has basic links to the Gamasutra and GameCareerGuide features, but also points out the articles rounding up our Member Blogs and Expert Blogs sections on Gamasutra.

Here's the rundown for the last fourteen days:

- The last two weeks of notable Gamasutra features includes a number of notable pieces, not least an interview with Ninja Theory on Enslaved, plus making PC servers for Section 8, a much-discussed piece on boss design, Margaret Robertson's debut column for the site, our NPD analysis, a 15-year PlayStation anniversary interview with Peter Dille, and several others we didn't have time to mention.

- In the two most recent Gamasutra Expert Blogs round-ups, one focuses on new models for game rentals, the Supreme Court ruling on violent games, and how metrics can aid development -- and the other covers scheduling necessities, time management in MMOs, and the unfair disdain toward social games.

- The latest two Gamasutra Member Blogs focus on firstly the distribution models for indie games, the importance of cutscenes, and criticisms of Zynga - and secondly pieces on piracy in the industry, communal discovery in social games, and a college course on StarCraft.

- Educational site GameCareerGuide's latest features include a continued discussion on playtesting, a look at how failed student projects can help budding developers avoid making the same mistakes in the future, the latest Game Design Challenge winners and a new Heavy Rain engine-themed challenge, plus a discussion of game-player interactions.