Examining the feature-length stories from the Gamasutra network, here's the top full-length features and blogs of the past week on big sister 'art and business of gaming' site Gamasutra, plus the new pieces from educational site GameCareerGuide that debuted last week.

We're once again continuing our new format that simply has basic links to the Gamasutra and GameCareerGuide features, but also points out the articles rounding up our Member Blogs and Expert Blogs sections on Gamasutra.

Here's the rundown for the last seven days:

- The last week of notable Gamasutra features includes a number of notable pieces, including veteran game designer Dave Grossman on 'games for my mother-in-law', Rob Kay and Andy Tudor on applying art techniques to game design, interviews with the producer of The Witcher 2 and with the GM of Eidos Montreal on Deus Ex: Human Revolution, plus a hard look at Google Docs for game dev collaboration.

- The highlights from Gamasutra's Expert Blogs see industry notables write about diverse topics, including the implementation of virtual goods, a message to developers in Dundee, and the purpose of games.

- In highlights from Gamasutra's Member Blogs, our bloggers write about how to make games like Nintendo, the essentials of level design, and the ever-increasing budgets and development periods for big budget games.

- Educational site GameCareerGuide's latest features include an academic-centered discussion on the potential of video games to become tools for propaganda, and a playtesting discussion continued, examining what to do with feedback you get and how to evaluate it.