COLUMN: The Spoony Bard: On FemShep's Popularity
September 2, 2010 12:00 AM |
[The Spoony Bard is a new biweekly GameSetWatch column by writer James Bishop that probes the depths of the characters, dialogue and writing in video games. This week's column deliberates on the popularity of the female protagonist in Mass Effect.]
Mass Effect is a game I powered through on the 360 because I was on a bender, having just acquired my first Xbox ever. When it came time to put the controller away, I had finished the first game and its sequel in less than a week. Truthfully, I only played the original because the sequel was coming out. I figured that understanding the story so far is important in this kind of game.
What I did not expect was my sudden attachment to the female incarnation of Commander Shepard—fondly referred to as FemShep around the web—during the first game and my continued connection in the second. It’s not that I’m opposed to BroShep/ManShep but something about the female version drew me in and made my gameplay that much more meaningful.
I’m not alone in my adoration, either. There have been numerous polls, hundreds of votes cast and countless discussions about FemShep and her alluring nature. It isn’t a stretch to say that BioWare has managed to, seemingly unintentionally, create a female protagonist that has attracted the attentions of hundreds if not thousands of people.
This seeming preference of the female Commander Shepard, as opposed to the standard male one, even extends to some of the products associated with the game. Specifically, the hardcover Collector’s Edition guide has screenshots that walk the player through the game section by section. All pertinent quests, places to go and people to shoot often have an associated picture of the Commander.
And they’re all of a blonde FemShep that the person making the guide decided to play.
That is to say, the person who had to explore every edifice, speak with every NPC and generally scour the game for tidbits willingly chose to play as FemShep. Mind you, blonde isn’t the default hair color either, so it was a conscious choice on the part of the person taking all of the screenshots.
What, You Can Play As A Female?
The weird thing about the popularity of the female option is that there has been absolutely no marketing for FemShep. Commander Shepard, as evidenced by posters, box art, promotional videos and television advertisements, is male. He is voiced by Mark Meer and the character is modeled after Mark Vanderloo. In some ways, he might as well be Mark Shepard.
Any casual observer may be entirely unaware that playing a female protagonist is even an option in Mass Effect or Mass Effect 2. So why is FemShep so popular? Any standard textbook on marketing will lay down some laws about brand and name recognition. Icons, figureheads and mascots tend to be very clearly defined for just this reason. Imagining a completely unadvertised female version of Kratos is, while sort of sexy, mind-boggling.
There are two main reasons as to why this has occurred. The first and admittedly less academic of the two reasons is pretty simple to explain: female gamers may jump at the chance to play female characters. (Not to mention that anyone wanting to romance Jacob, Thane or Garrus has to play as FemShep.) That isn’t to say that females can’t play as Mr. Commander Shepard but simply that, given the rare option, it seems like women would be prone to trying to play their own gender.
With the more general hypothesis out of the way, the second is that people play as the female version precisely because Commander Shepard is male in all other ways. The lines, the character animations and various other tidbits are male-oriented in a way that makes FemShep more than your stereotypical RPG female protagonist. For one, she wears practical armor. Well, mostly, but it is science fiction after all; we can accept floating visors and the like.
Mass Effect is a bit of an odd franchise because while all the official materials that relate to marketing and the like showcase a man, leading many to assume that the canonical Shepard is one, the story within makes every effort to avoid such insinuations. Pronouns are used sparingly and often tend to be gender neutral at best and at worst the “he/she” conversion is integrated smoothly into the dialogue. Even in the Mass Effect: Redemption comic series, they refrain from referring to the Commander as one or the other, going so far as to say that it’s difficult to discern gender from the remains they found.
Dude Looks Like A Lady Only Vice-Versa
But even with these intentionally neutral mechanics, many of the other male characteristics seep into the FemShep gameplay. For example, you can choose to dance at the clubs present in the game, be it Afterlife or the Eternity Bar or what-have-you. Because the option was there and I happened to notice it, I figured I’d go ahead and dance a bit. Never know, right? Dancing could, theoretically, be an important part of the game.
And it was.
But that wasn’t because some quest triggered or an NPC wandered up to offer me a job. This was an important moment in my gameplay because Commander Shepard, my FemShep, was doing the standard animation that all the NPC male dancers perform. She swayed to and fro while the other females cut a proverbial rug.
Speaking from anecdotal experience alone, it looks as if many of the character animations were used for both models. As another obvious point of animation-borrowing from ManShep to FemShep, there is a scene when speaking to Miranda where FemShep is sitting in an almost undeniably male position: slouched over in her chair, hands between her legs with said legs pushed out in a v-shape.
The borrowing only becomes obvious when wearing the party dress from the Kasumi's Stolen Memory DLC while talking to Miranda in the previously mentioned scene. Shepard’s hands are through the fabric, for one, and you can see up the dress. There is, in fact, a reason that girls sit as they do in skirts and dresses.
It goes beyond just the aesthetic, though. Shepard presents the same set of lines regardless of gender. Whether you’re telling off the Illusive Man, saving a disease-stricken batarian or pushing some Blue Suns thug out a window, the actions and dialogue are the exact same. None of this proves to be a hindrance to FemShep, nor is she popular in spite of it.
In fact, FemShep is so wildly popular because of it.
The moment that FemShep prepares to take on the threat to the universe, she inevitably will give an impassioned speech as to why they must do what they are preparing to do. This is true for both games in Mass Effect and many other franchises. The oddity is that it’s an empowered female doing the speaking.
If we wanted to see yet another righteous man bolstering his troops, we’d watch Braveheart, play Halo or just roll up a ManShep. Watching FemShep, and hearing Jennifer Hale, doing this bolstering is almost unsettling. It shifts our expectations and moves us to the edge of our seats. And we love her for it.
[James Bishop is a freelance writer for various outlets, holds a Bachelor of Arts in English from Indiana University Southeast and is not fond of the Oxford comma. He can be reached at jamesrollinbishop at gmail dot com.]
Categories: Column: The Spoony Bard








17 Comments
Even more poular: Abominashep
http://www.youtube.com/watch?v=jvBDDw9rIy8&t=4m19s
R Bee | September 2, 2010 12:32 AM
Nice look at this phenomenon in the Mass Effect games. I only started Mass Effect recently, and chose to play as a female Shepard after reading Tom Bissell's Extra Lives and wanting to give it a go.
One problematic aspect of your write-up here, I think, is that you seem to be equating "empowered female character" with "masculine woman" and regarding that as a positive. To the extent that the female Shepard is "good to play" because she's more like a man, she's hardly at the same time like an "empowered woman", surely? Empowerment isn't inherently male.
Still, you made me think about the potentially masculine characteristics of my Shepard. I must say to this point I've played her as a kind of low-affect, no-nonsense woman (along the lines of Admiral Helena Cain in BSG). It's good to question what that says about her gender and so on - though I'm pretty low on education in such matters.
Pippin | September 2, 2010 12:33 AM
I might have to reroll a FemShep to see what all the hub-bub is about.
Wolfgang Wozniak | September 2, 2010 1:30 AM
To me, it's not so much that FemShep "acts male", it's that she doesn't perform femininity. Sure, it's 'cause she uses the male animations, and yes, that's the appeal.
Being a strong, charismatic, kickass leader is not restricted to men in real life, it just tends to be in games. "Real" women (hate that term) come in all types, ones who want to be seen as feminine, and ones who don't - and sometimes it's fun to roleplay the latter!
Example: one guy on the BioWare forums suggested it was unrealistic that FemShep had the same aggressive intimidation options as DudeShep (because girls can't pull triggers??) and that she should have new "charm/flirt" options with seductive animations.
He was pretty much pasted into the floor for that, AS WELL HE SHOULD BE. ;) That would spoil the experience completely! Kicking ass and taking names with DudeShep is still fun, but it doesn't feel transgressive in the way that it does with FemShep.
kateri | September 2, 2010 1:52 AM
I agree with Kateri in that the appeal is less in her alleged performance of masculinity and more in Shepard's lack of performance of femininity.
However, while I think you're correct when you say that Shepard delivers the same lines regardless of gender, I don't think we should disregard the fact that the NPC's prompts occasionally differ depending on Shepard's gender. For example, when meeting Harkin or defending an Asari dancer as FemShep in ME1 and ME2, respecitvely, I am reminded that misogyny is still going strong in the 22nd century. Even if Shepard reacts the same way to the NPC, such dialogue inevitably shapes the lens through which Shepard's performance is viewed. I'd be interested to hear your thoughts on the way the rest of the universe works to gender Shepard's otherwise (mostly?) gender-neutral performance.
Stacey | September 2, 2010 5:18 AM
BioWare games have always allowed the player to choose a female character, and in most of them I do. My Jedi in KotOR? Female. My half-elf ranger in Neverwinter Nights? Female. My Jade Empire character? Female.
Mass Effect was an exception. I played with the default male Shepard because I somehow had the idea that that was 'canon'. Part of that may have been the marketing, yes, but getting into the game, that seemed to be somewhat vindicated. As I've said elsewhere (and many others have at least hinted at), while I felt the choices my characters made in other BioWare games were arbitrary instructions that I, god-like, implanted into my characters' minds, my choices in Mass Effect seemed less informed by conscious decision and more informed by my 'interpretation' of who Shepard was.
And maybe that's why FemShep has to be so similar to the male Shepard: because Mass Effect is very much about interpreting a character rather than creating one.
I no longer believe that the default male Shepard is the canonical one (due in part to what Tom Bissell said about each player's Shepard being "THE" Shepard) and on my replay I'm playing a female Shepard - I wasn't happy with my decision at the end of ME1, and rather than reload a saved game near the end, I thought I'd start again. That said, I still believe that "THE" Shepard is my interpretation of Shepard, not my creation of Shepard.
Allan Weallans | September 2, 2010 5:45 AM
The voice actor for female Shepard is also much better than the male one. Play through the speech near the beginning of the game and it really shows.
flatluigi | September 2, 2010 6:11 AM
The Mass Effect novels don't specify Shepard's sex either, in case anyone is wondering.
Daniel | September 2, 2010 7:05 AM
I only played a female Shepard because people have said that her voice acting is much better. I almost always choose a male character because I like to "be" the character. However, I really grew attached to "Eve Shepard" and can't wait to finish up what's left of Mass Effect 2 after beating the game, and loading her into ME3.
And I agree with kateri. While Shepard's actions seem stereotypically attributed to male heroes, I don't particularly see them as masculine. Maybe it's because most males I know aren't this badass. In fact, a lot of us are pretty wussy. Ha.
Chris McD | September 2, 2010 8:22 AM
Oops!
Jennifer, not Jessica, Hale.
James Bishop | September 2, 2010 8:46 AM
I don't see FemShep's actions as male exactly. More 'Military Commander'. She's a soldier, a combat leader, and acts like it.
And I had viewed Shepard (both male and female) as just... a bad dancer.
Tim | September 2, 2010 9:16 AM
I love my FemShep! ;)
Ujn Hunter | September 2, 2010 10:05 AM
There's just something special about playing a female character in video games, especially in a role that is so generically male. The subversiveness of having a woman command her own team, her own ship and her vehement refusal to flinch in the face of adversity is unbelievably gratifying.
Also, Jennifer Hale's voice work doesn't even compare.
TLea | September 2, 2010 10:19 AM
This is particularly interesting in the wake of the debates over how Sakamoto has portrayed Samus Aran in Metroid: Other M.
There, Sakamoto has taken a previously perceived serious female and (devoid of stereotypical female game characteristics other than some cheesecake), depending on your perception, either emotionally developed her character or turned her into a submissive girl who freaks out for over a minute over something that she's beaten repeatedly in the past.
Billy Bissette | September 2, 2010 12:47 PM
bioware's intent was to allow players to 'design' their own shepard, though what actually goes down is not so much 'character creation' as 'character casting' (as in movie casting). do I want to play as the generic male lead or the generic female lead? is there a way to customize my character to make her 'feel' a little more different, a little less déjà vu? I played as female shepard mostly because I was interested experiencing the story with 'empowered female lead' than 'generic action bro lead' as part of the cast. there was no roleplaying or 'character-owning' of any kind here.
Guillaume Morissette | September 3, 2010 6:42 AM
I'm replaying Mass Effect, and I've had similar thoughts. I really think FemShep benefited from not being the default: the animations and dialogue were created with DudeShep in mind, and altered only when necessary, so FemShep was created without that particular anxiety that seems to accompany female leads; rather than acting like a female anxious about her own femininity, or a character who exaggerates it for gain (as so many storytellers seem to assume a woman would do), FemShep is just FemShep: confident, self-possessed, powerful, direct. All of the emphasis is on who she is and what she does, not her potential sexuality or place in reference to men. It's amazing and rare.
This works to her favor in the romances, too, particularly with Liara and Garrus, where she shares most of her dialogue with DudeShep. The way they relate seems pure and authentic, especially in Shepard's case, because it's not tainted by expectations for how a woman would act. I think that's why I was personally quite moved by the Garrus romance: he so clearly respects and admires her. (To Bioware's credit, they do a great job with the female-directed stuff, too, like Thane and Kaidan and the Kasumi mission. But still.)
digitalflaneur | September 3, 2010 7:43 AM
You brought up good points. I agree, and that is exactly the reason I love femshep. She doesn't act "girly", she's a strong woman. She doesn't flirt with guys, more like crushes their balls(atleast on renegade ;)).
Ozzell | April 7, 2011 3:39 AM