Looking at the feature-length stories from the Gamasutra network, here's the top full-length features of the past week on big sister 'art and business of gaming' site Gamasutra, plus the new GameCareerGuide pieces that debuted last week.

Some really good stuff hanging out in here - in-depth interviews with Tetris creator Alexey Pajitnov and Resident Evil supremo Shinji Mikami, plus a design piece on Uncharted 2 from one of its creators at Naughty Dog, how to combat multi-sequelitis, a much-discussed Ian Bogost column, and more besides.

Wha wha wha:

Shinji Mikami On Mechanics
"The Resident Evil creator gets into the nitty-gritty of the design decision making behind his new third person shooter, Vanquish, currently under development by Platinum Games."

A Deeper Look Into The Combat Design Of Uncharted 2
"Naughty Dog senior designer Benson Russell outlines the process the studio went through in designing the combat for the award-winning multimillion selling Uncharted 2 -- both in terms of what was changed from the original and the goals the team wanted to achieve."

Persuasive Games: Plumbing the Depths
"Ian Bogost explores how an unprecedented event at Wimbledon can illustrate the boundaries of a system never before reached -- and how the console cycle doesn't allow for this sort of exploration in the art of game design."

Finding The Game In A Sequel To A Sequel To A Sequel
"PlayFirst game design manager Patrick Baggatta tackles the difficulties in process that arise when developers struggle to make meaningful change to a sequel in a popular franchise -- in this case casual champ Diner Dash."

Alexey Pajitnov - Tetris: Past, Present, Future
"The original creator of Tetris looks back on the game's original creation and ahead to the future of game design, envisioning a world where technology and creativity fuse to exceed the current bounds of today's video game market."

GCG: How to Interview... Your Prospective Employer
"Todd Deery, the admissions and communications director at the University of Central Florida's Florida Interactive Entertainment Academy, delivers tips on figuring out if you're a fit for your prospective workplace."

GCG: Do Game Development Degree Programs Give As Good As They Get?
"Our latest feature is from creative consultant Eric Scharf, who originally delivered the information in here -- a comprehensive general overview of the game industry -- as a speech to students."