This Week In Video Game Criticism: Training Up For The Velociraptors
June 20, 2010 6:00 AM |
[We're partnering with game criticism site Critical Distance to present some of the week's most inspiring writing about the art and design of video games from commentators worldwide. This week, Ben Abraham examines tense discussions on public transport, those patriotic Russians, and yet more Red Dead analysis.]
Denis Farr at the Vorpal Bunny Ranch wrote this week about an experience he had on a commuter train. I‘ll bet many readers will have had a similar experience with someone looking down their nose at gaming. It’s somewhat less usual, however, to have been told that instead of gaming on the train, they should perhaps consider gardening.
Michael Abbott at the Brainy Gamer wrote this week about the appropriately Seinfeldian ‘Slow Loader’ that is Mod Nation Racers. Abbott has also been at the Games Learning and Society Conference in Madison, Wisconsin that ran recently, meeting lots of teachers and professionals interested in games, many of whom wouldn’t classify themselves as “gamers”. It sounds like a very productive and positive mix.
If you’re looking for more comprehensive coverage of the GLS Conference however, look no further than David Carlton’s posts on Malvasia Bianca, chronicling his three days at the conference. There’s a Wednesday, Thursday, and Friday post, each devoted to the sessions he attended on the day.
Kirk Hamilton looks at physical intimacy in games for Gamer Melodico, picking a handful of examples from recent titles and looking at which ones succeed and why. In the same week, Hamilton also returned to Red Dead Redemption for some more in-depth thoughts on ‘The flawed ballad of John Marston’.
The prolific Michael Clarkson also wrote more about Red Dead Redemption for his blog Discount Thoughts this week. First with ‘The Gringos who saved Mexico’, in which Clarkson expresses disappointment in the narrative trope of outside interlopers intervening to save helpless Mexicans, and in the second, ‘The "real" John Marston’, he attempts to explain the character's ‘bundle of contradictory messages’.
Paul Sztajerat at the hard to pronounce PDYXS blog has been playing Mass Effect and writing about it in a lengthy, in-depth critical style. Here’s what he says about the ongoing project: “I want to look at the deeper thematic ideas of the game while examining the density of ideas. So I’m going to treat Mass Effect more like a TV show, as an episodic (and probably highly serialised) experience that’s split by its missions.”
The video game link with this next piece is... tenuous but I’m going to include it anyway. LB Jeffries talks to the creator of the “Michael Bublé being stalked by a velociraptor” meme. It relates tangentially to video games, however, as Jeffries locates the quirky Tumblr feed in the same tradition as the “hidden object” genre of games, which are themselves under-served by critical appraisal, in spite of their considerable popularity.
Kieron Gillen at Rock Paper Shotgun looks at a piece of news reported in the UK’s Telegraph, reporting that Russia wants to spend a bit over $10m on “patriotic” videogames to counter anti-Russian sentiment. On the surface, it's propaganda plain and simple, and yet, “On the other hand, they’ve kind of got a point. To paraphrase Grant Morrison’s line, America is the first Empire to rule the world with light. I’d argue that by far the largest proportion of real-world-set games have a firm pro-American slant. And if it has a pro-American slant, it looks for its enemies where it can find it, and tends towards demonizing or ridiculing them. Hence, Russia’s treatment.”
Also at RPS, John Walker takes an in-depth look at a rather credible study that examines the issue of whether a predisposition in a person affects whether they will be adversely affected by violent video games. Walker’s conclusion seems solid, “It’s important to pay serious attention to the findings of the many studies over the decades that have demonstrated, as shown in this latest paper, that violent games do leave those with a predisposition to violence more likely to commit violence. However, it’s equally important to understand that the violent games do not create violent pathologies in their players, as is repeatedly claimed by many attempting to denounce gaming.”
That same study is part of a larger special issue of the journal ‘Review of General Psychology’, entirely devoted to video games and psychology.
This week, Deirdra Kiai wrote for the Border House blog that, ‘We need more women in Indie Games’. As an independent developer herself, she’s certainly in a better position than most to assess the issue and look at some of the reasons for the striking gender imbalance.
Charles J Pratt gave a short talk at a different New York games conference to the aforementioned one, being instead the Games for Change festival of a few weeks back. He posted the text of it online this week, in which he describes playing Shadow Complex in IronMan mode as the most fun he has with the game.
Pratt has a couple of interesting points, the most salient being just how personal the method of play can be, noting that: “My experience with this game seemed so different at the time from the one that most people were having that it became clear to me that to say we were playing the same game was really a disservice to everyone.”
And lastly for the week, Gian Mancuso at the Systems of Play blog posted his lengthy essay on the subject of ‘A common framework for storytelling in games’. It contains such promising and provocative headings as: “Experiencing Story through Play”, “But What about Characters?”, “Agency” and “Conflicts and Coherence in Dynamic Plot”. (You might have also seen the post on the Game Career Guide website.)
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6 Comments
I'm glad to see that GSW keep printing these comedy columns. They're a great chuckle.
I mean seriously, this is supposedly "some of the week's most inspiring writing about the art and design of video games" and yet it includes a piece that tells us that a game loads slowly. That's news, not criticism.
The very first piece is a man who is upset because a random stranger didn't validate his hobby.
Other classics include two white men who bitch that white men shouldn't be allowed to achieve anything because they're not the right skin colour. Mr Clarkson even manages to include a racist slur ("Gringo") whilst accusing the game of racism. Mr Hamilton meanwhile is upset that a character was genuinely human and would prefer him to be just another "well-worn...character trope". Unsurprisingly the character he wants depicted in a more sympathetic light is the revolutionary. How bourgeois! Viva la Raza!
Mr Gillen continues his inanities by stating that he's OK with Russian propaganda because he doesn't like America and anyway, they probably started it first. Now what was that about two wrongs not making a right...?
Perhaps the best was Ms Kiai's piece where she called for more women to develop indie games despite admitting that "not very many women even want to make games". Damn what you want ladies, the Sisterhood demands gender parity with the Patriarchy at every step!
etc. etc. until you're bleeding from your ears at the rot written every week by the ex-humanities students of the world.
Cyrus | June 21, 2010 5:49 AM
Without any sarcasm, I'm legitimately glad to see that GSW is posting a round-up like this. These are all intelligent people who spark really great discussions about a hobby we all have in common. Not every post they write is a world-changing essay, but that would be rather silly, wouldn't it? If your mind was blown EVERY time you read a post by any of these writers? What I enjoy about them is how participatory each post is: through these conversations we can increase the ability of our community to communicate and effect positive change.
Vin St. John | June 21, 2010 2:53 PM
Are you trolling?
You start by putting words into my mouth- I never demanded each piece be world-changing. I'd like to think that pieces chosen as "some of the week's most inspiring writing about the art and design of video games" be at least competent though.
You call the authors "intelligent" when I've clearly shown many of them to be the opposite.
You praise these authors for starting "great discussions" without providing any evidence of such.
You also misunderstand this column, which is supposedly about "inspiring writing" and which links to the pieces, not the comments threads.
You finish with a sentence of mind-numbing foolishness. Practically every word or phrase is code for bullshit: "participatory", "community", "positive change".
Throughout you offer no proofs and you ignore my argument in favour of your own hollow platitudes. Your whole comment reeks of the faux-egalitarianism so common to Western universities, where the very act of communication is seen as positive, regardless of whether anything interesting, intelligent or insightful is said.
Incidentally I would love to live in a world where EVERY essay was mind-blowing. The pursuit of excellence is no bad thing.
I understand all this sounds harsh but I see from your blog that you're a student. You should be better than this.
Cyrus | June 21, 2010 3:41 PM
I think the lesson learned here is that hyperbole is usually a bad thing. (Note- I didn't say 'always!' Lesson learned!)
The tagline 'the week's most inspiring writing' appears to be what you took issue with initially.
My equally flowery endorsement of this post was another.
And your totally awesome attempt to position yourself as my intellectual superior was a great way to close us off.... bro.
To the other readers of this post - enjoy it! Find something you like!
Vin St. John | June 22, 2010 2:45 PM
"Bro", you responded by putting words into my mouth.
Then you ignored the entirety of my argument, instead writing a "flowery endorsement" bereft of facts.
You finished by writing, in essence, that it didn't matter that many of these pieces were rubbish, just that they allowed everyone to have a nice chat.
So yeah, intellectual superiority proved so far.
I'll be more than happy to re-assess that verdict as and when you actually engage with my arguments.
Cyrus | June 22, 2010 3:38 PM
This sounds about as liberal towards video games as it gets. You sir, are bringing the downfall of American life, contgrats!!!
person who enjoys having freedom... | December 23, 2010 6:01 AM