Compiling longform stories from the Gamasutra network, here's the top full-length features of the past week on big sister 'art and business of gaming' site Gamasutra, plus the new GameCareerGuide pieces that debuted last week.

Lots of stuff to appreciate in here - including interviews with fantasy novelist and now MMO story writer R.A. Salvatore and EA free-to-play supremo Ben Cousins, plus an iPad game postmortem, a look at jacket physics (!) in Alan Wake, a look at visual inspirations for the new Dead To Rights game, and lots more.

Woot woot woot:

Interview: The Rise of Free-To-Play At EA
"Ben Cousins, former DICE man who spearheaded Battlefield Heroes, talks Lord of Ultima and how these games are part of a new division of EA catered to the free-to-play market -- and why."

The Secrets Of Cloth Simulation In Alan Wake
"Remedy animation programmer Henrik Enqvist takes a look at how the team created a believable tweed cloth simulation on the title character's jacket in Microsoft's horror-thriller Alan Wake."

Creating Atmosphere In Dead To Rights: Retribution's Grant City
"How can visual art create meaning in games, and what techniques will serve best? Volatile Games' art team behind Dead to Rights: Retribution's neo-noir Grant City attempts to answer these questions."

Postmortem: Magnin & Associates' Skittleball
"In Gamasutra's first postmortem of an iPad game, two members of the team at Magnin & Associates, a veteran developer of portable games, discuss the difficulties and surprising benefits of developing Skittleball for Apple's new platform."

The Worlds Inside R.A. Salvatore
"The bestselling fantasy author details his process of building credible worlds that can support lengthy book series and massive games, from Forgotten Realms to 38 Studios' upcoming MMO Copernicus."

GCG: Game Industry Career Guide: Growth of an Industry
"In this excerpt from Game Development Essentials: Game Industry Career Guide, Michael E. Moore and Jeannie Novak chart the evolution and growth of the industry -- from hardware to developers to publishers."

GCG: Student Postmortem: Master Mine
"Art Institute of Pittsburgh student Joseph DiFrancisco walks GameCareerGuide readers through the development of a classroom project, Master Mine V2.0."