Putting together stories from the rest of the Gamasutra network, here's the top full-length features of the past week on big sister 'art and business of gaming' site Gamasutra, plus the new GameCareerGuide pieces that debuted last week.

There's a couple of neat interviews in here, including a rare chat to Metroid creator Yoshio Sakamoto and a look at progress on Deus Ex 3 with its art director, plus a smart design piece by Lara Croft creator Toby Gard, discussion on tutorials for social games, our regular in-depth NPD analysis, plus some new education-specific pieces.

Here we go:

The Elegance Of Metroid: Yoshio Sakamoto Speaks
"Nintendo's main man behind the Metroid series talks about what he feels is the core of its enduring popularity, the collaboration with Team Ninja on Other M, and how storytelling plays a role in games."

From Research To Games: Interacting With 3D Space
"While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games."

First Five Minutes: How Tutorials Make or Break Your Social Game
"Digital Chocolate's lead social designer discusses the complexities of attracting social gamers with little patience -- and still teaching them to play your game both effectively and appealingly."

Action Adventure Level Design, Part 1
"The experienced designer and Lara Croft creator here outlines a process for designing action/adventure gameplay that will satisfy the needs of both your player and your game's story, in the first installment of a multi-part series."

NPD: Behind the Numbers, March 2010
"Gamasutra analyst Matt Matthews looks at the U.S. console game industry's return to growth in March's NPD results -- are the declines behind us, and where do we go from here?"

Past And Future Tension: The Visual Design Of Deus Ex: Human Revolution
"Eidos Montreal art director Jonathan Jacques Belletete on delivering a believable Cyber-Renaissance -- complicated by setting it before the first game in the Deus Ex series but ten years later in the real world."

3 Overlooked Keys to Making Outstanding Games
"TheGameProdigy.com's Brice Morrison shares three top-level secrets of making games that help "dramatically increase the chances" of success when followed."

GCG: Developing the Art of Games
"Physics student and game enthusiast Anand Chotai synthesizes his coursework and philosophy into another look at the thorny discussion of games as art."