March 10, 2010 12:00 PM |
[In the latest of an occasional series of demoscene-related posts on GameSetWatch, AteBit's Paul 'EvilPaul' Grenfell presents a multi-part retrospective on 2009's best demos - continuing with the best 'wild demos' - some of the more out-there efforts from the scene last year. Previously: best demos, best 64kb/4kb intros, and best oldschool demos.]
After a bit of a break, I'm back with more of my favourite demoscene productions from 2009. This time I'm looking into the Wild category. Wild is a bit of an odd category whose definition often depends on the demo party you're attending.
At most parties, though, Wild means anything that doesn't fit into any of other competition or category. This usually includes demos on really obscure or home-made hardware as well as live-action, animated or CG short films. I'm also going to extend this definition to include some tiny intros that were too small to fit into the 4k chart.
1st: Puls by Rrrola
64k demos too big? Can't wait for the next great 4k intro to download? Then try this 256 byte demo from Rrrola. Yup, that's right, this effect was created with just two hundred and fifty six bytes of hand-crafted assembly code. And if that blows your mind, check out what other amazing things 256byte demo authors have been up to over the years.
4th: I Felt the Earth Breathing by Quite
"Procedural Graphics" is a fairly recent demoscene category. Authors must write an executable that produces just a single image. So why not just write a program that decompress a jpeg? Because most competitions put a limit of 4096 bytes on the size of the executable. This example from Quite shows just what can be achieved.
5th: Shader Toy by RGBA
IQ of the group RGBA is not just responsible for great demos like the stunning 4k Elevated. He's also maintains a website (www.iquilezles.org) that is an authority of many aspects of democoding. And on top of all that, last year he released Shader Toy - an online tool to lets you edit and preview GLSL shader programs in any WebGL-enabled browser.
7th: Julie by Nuance
Necessity is the mother of invention, they say, and if you can't afford the tech that Hollywood uses to make "bullet-time" effects then you'd better figure out a cheap way to do it yourself. The result is this short film, mixing live and computer generated footage and released by Nuance at Breakpoint 2009. You can also check out the story behind this demo as a PDF document.
10th: Pixel by Pixel by Outbreak & Darklite
And finally, want to tile your bathroom with a mosaic but can't decide on a pattern? How about starting a topic on the demoscene site Pouet asking for suggestions, picking the best, then filming yourself in time-lapse as you apply the winning image to your walls.