Serious Or Stupid? Baiyon, Lemarchand's Call For GDC Questions
March 1, 2010 6:00 PM | Eric Caoili
Kyoto, Japan-based multimedia artist Tomohisa "Baiyon" Kuramitsu is best known for providing visual design and music for the popular Q-Games developed PSN download game PixelJunk Eden. Richard Lemarchand, meanwhile, was most recently the co-lead designer of Naughty Dog's Uncharted 2.
Together, the two creators are holding a session at GDC, next Thursday, March 11, 2010, entitled "Micro or Massive: It's Fricking Tough to Achieve a Vision."
The official description of the talk describes it as "a lively discussion on the inherent similarities of artistic endeavor, even on two projects as different in style and scope as Uncharted and PixelJunk Eden. This is a talk about artistry as much as it is about the speakers' specific games, and should prove to be a vital cross-cultural look into the nature of creativity and process in games."
In concert with that session, the creators have reached out to GameSetWatch to solicit questions from our readership. What do you want to hear from these two wildly different creative minds -- different cultures, different games, and different disciplines?
Even better, Baiyon has asked that questions be anything from stupid to serious -- whatever you want to know, just ask.
All we need you to do is to leave a response in the comments thread of this news story; Baiyon and Lemarchand will read the questions and select which will be answered during their GDC session.
What will get the gears of these two creators turning? Now's your chance to find out...
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2 Comments
Yes!
So, my question is about atmosphere.
Both Uncharted and Eden are landmark games in this department. They achieved their desired effect with magnificent use of visual and musical artistry.
My question is: With atmosphere being such a great tool, how much of your visions (both of them) was defined by their atmosphere, even at the beginning? And how hard was it to retain authorial control over them? Did you even desire for control, or did you prefer to have the whole team contribute?
Thanks.
John | March 2, 2010 7:30 AM
hey dudes
creating is fun, but also scary and punishing. how do you stay focused and avoid blockages?
maxatron | March 10, 2010 12:54 AM