In our latest employment-specific round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including opportunities at Monolith, Square Enix, Sledgehammer, 343 Industries, and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Monolith Productions, Staff Software Engineer, Engine
"As a Senior Engine generalist you will work closely with the Game Team leads and the rest of your peers on the Core Technology Team to develop state-of-the-art runtime technology for the PS3, XBOX 360 and PC. Your domain will span the entire engine and your responsibilities will include both optimizations of current-gen systems and design and implementation of pivotal new technology for the next generation of consoles."

Square Enix LA, Senior 3D Artist
"The ideal candidate has a proven trackrecord being a leader in an art team for a current generation game. The position will be spending considerable time working with outsourcing companies and freelance artists. We are looking for a very good artist with an excellent eye who is self organized and has an interest in art production and management."

Activision Minneapolis, Producer
"Champion your products from inception to release at the Publisher level, work with IP holders and world class developers to make games that are fun to play, receive critical acclaim, and achieve market success. Mentor the Producers and Associate Producers under your wing to help them do the same. Above all, stay on time, on budget and at quality. Understand the requirements of your genres and know where they are headed. Communicate confidently, clearly, effectively and efficiently with Sales, Brand, Marketing, Operations, QA and Senior Management internally and be prepared to do the same externally with everyone from your developers to the press. Take personal responsibility and make your games be the best they can be."

Microsoft Game Studios - 343 Industries, Mission Designer
"343 Industries, Microsoft's internal Halo studio, is looking for an experienced Missions Designer who can design and build missions for our next big project. We are looking for an agile and collaborative individual who has a passion for games, Halo, and trying new things. This is your chance to join one of the most talented teams in the industry!"

Sledgehammer Games / Activision, Gameplay Systems Engineer
"Sledgehammer Games is looking for an exceptional gameplay systems engineer to join our talented team. The candidate will be involved in the creation of gameplay related features for an unannounced high-end console title, bringing areas such as the camera system and character development to a new level."

Visceral Games, Senior Level Designer - Dead Space 2
"Over the years our talent and experience grew, as the studio's focus shifted away from EA owned IP and towards licensed action titles like James Bond, Lord of the Rings, The Simpsons and more, we learned a great deal about what makes a good action game, and the desire to turn our own ideas in to intense action games grew. With games like Dead Space, Dead Space Extraction and Dante’s Inferno, we feel Visceral Games is a return to an older identity and a realization of our future. Seeking a highly motivated Senior Level Designer for Dead Space 2 on Xbox360 and PS3. This is a major opportunity to contribute creatively to an exciting new franchise."

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