[We're trying not to bore you with TOO many Game Developers Conference and IGF-related things, but Vincent Diamante, also known as the composer of Thatgamecompany's Flower, took a whole bunch of excellent pictures of this year's show, and it's always nice to see what your favorite indies really look like. So here's a gallery...]

Organizers of this year's Game Developers Conference and Independent Games Festival have been documenting the March 9th-13th San Francisco event in visual form, with the independent game-specific content at last week's show first to be examined.

The events -- part of the UBM Techweb Game Network, as are this website -- have put together a gallery of the Awards, Pavilion, Indie Games Summit, and more, highlighting this year's crop of top indies at work and play.

Independent Games Festival Awards

First, here's a look at pictures from the the 12th Annual Independent Games Festival Awards, where Pocketwatch Games' stylish co-op caper Monaco was the big winner of the night, nabbing the Seumas McNally Grand Prize for Best Independent Game in front of a crowd of over 3,000 GDC attendees.

The 2010 IGF hosts, Kyle Gabler (2D Boy) and Erin Robinson (Puzzle Bots)


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IGF and Game Developers Choice Awards guests.

Technical Excellence: Limbo, by PlayDead


Excellence in Design: Monaco, by Pocketwatch Games

IGF Mobile Best Game: Spider: The Secret Of Bryce Manor, by Tiger Style


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IGF hosts Kyle and Erin explore the magic of 3D.


IGF Nuovo Award: Tuning, by cactus

2010 Seumas McNally Grand Prize winner: Monaco, by Andy Schatz (Pocketwatch Games)


2010 IGF Pavilion, Nuovo Sessions, GAMMA IV

Second, here's a selection of pictures from the IGF Pavilion on the GDC 2010 show floor, which was open from Thursday, March 11th through Saturday, March 13th to all event attendees.

Also in this set of pictures are several from 'The Nuovo Sessions', a special GDC Main Conference event featuring mini-talks from finalists and honorable mentions for the IGF Nuovo Award for this year, alongside like-minded individuals. The indie-centric Gamma IV showcase and GDC show floor Pavilion are also showcased in pictorial form.

IGF Pavilion: Main Competition finalists


Ian Bogost's A Slow Year


Enviro-Bear 2000


IGF Mobile finalists on the Expo Floor


The Nuovo Sessions: Farbs

The Nuovo Sessions: Jonatan "cactus" Söderström and Matthew Wegner

Gamma IV Party

GDC Expo Floor: Gamma IV Pavilion


2010 Independent Games Summit

Third, here's a look at the scene around the IGF-affiliated Independent Games Summit, which took place on the Tuesday and Wednesday of the five-day event, and included lectures from notables like 2D Boy's Ron Carmel, Tuning's Jonatan "cactus" Söderström, and Thatgamecompany's Robin Hunicke and Kellee Santiago.

Indies and Publishers: Fixing a System That Never Worked, Ron Carmel

The audience at the 2010 Independent Games Summit.

Postmortem: The Design & Business Behind Fantastic Contraption, Andy Moore and Colin Northway


Effective Marketing For Indie Game Developers, John Graham (Wolfire Games)

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Indie Games Summit speakers and attendees hang out between sessions.

How to Manage an Exploratory Development Process, Robin Hunicke and Kellee Santiago (thatgamecompany)


Indie Gamemaker Rant! Jonatan "cactus" Söderström

[Extended pictorial highlights from the IGF Pavilion, from the Indie Games Summit and from the IGF Awards Ceremony are available on IGF.com. More pictures of the Game Developers Conference as a whole, taken by Vincent Diamante, are available on the Official GDC Flickr stream. In addition, archived video of the entire awards ceremony is available via IGF media sponsor GameSpot.com.]