NightSky Lookalike Pulled To Change 'Coincidence'

Trundle's release last week by Mobile Bros. was well received by iPhone users looking for a fun and free puzzle-platformer (with downloadable level packs), but it also was the source of online quarrels over whether it "ripped off" Nicalis's NightSky for WiiWare, also a puzzle-platformer with silhouetted graphics, gradient backgrounds, a serene soundtrack, a ball as the main character, and other similar elements.
Some argued that NightSky's ideas are common in many games, but others like Canabalt developer Adam Saltsman called it an obvious clone: "While there is admittedly a fine line between inspiration/homage and clones/ripoffs, this is CLEARLY the latter. ... Selling level packs based on how much people like someone else's designs is immoral and regrettable." He then called on Mobile Bros. to take down Trundle immediately.
The studio has since done just that, pulling the game from the App Store to change those similarities. "By some form of coincidence, both games decided to use a ball protagonist against shadowy levels; because of this we feel that it would be better to differentiate our character a bit more and try to eliminate any similar level elements from Trundle," Mobile Bros. commented.
The developer says it expects to have Trundle back on the App Store "quite soon." In the meantime, you can play some of Mobile Bros.'s other iPhone releases like Pachingo and Energy Harvest, which look an awful lot like Peggle and Auditorium.









Comments
BEWARE THE WRATH OF ADAM SALTSMAN
Posted by: capy_nathan | February 1, 2010 6:18 AM
Um, both are obvious ripoffs from the vaporware indev Limbo game - http://www.limbogame.org/
Posted by: Kornel Kisielewicz | February 1, 2010 7:11 AM
Well now, in fairness, you really can't call anybody out on mimicking a PopCap game in their design. PopCap's entire fortune is built on clones of games that came before them (though obviously they've branched out since then).
But yeah, Trundle looks a whole lot like NightSky. A *whole* lot like it.
Posted by: Eric | February 1, 2010 7:37 AM
@Kizielewicz: The similarity to Limbo is in the silhouette style, which has appeared in several games and hundreds of other pieces of art before Limbo. Trundle, however, copies not only NightSky's graphical style, but its player character (a rolling ball with a glow inside), musical approach (serene and moody), and level design (some screens are near-identical).
Posted by: Gregory Weir | February 1, 2010 9:13 AM
windmills as obstacles?
ICO.
Or Don Quixote.
Posted by: Stu | February 1, 2010 5:49 PM
Stu: Windmills that you must roll up onto using your momentum and a hill/overhang combination, where in each case there are four vanes, a void in the hub, and no building beneath to put the millstones in?
Posted by: Gregory Weir | February 2, 2010 9:47 AM
pwnt
Posted by: LL | February 2, 2010 3:23 PM