Toronto's indie games advocacy group The Hand Eye Society will show off two previously unseen projects during a get-together next Thursday on February 11th at Unit Bar hosted by Nathan Vella, president of indie studio Capy (Critter Crunch, Might & Magic: Clash of Heroes). The presentations will being around 8PM and will last for about a half-hour total.

Craig "Superbrothers" Adams will debut IGF Mobile finalist Superbrothers: Sword & Sworcery EP, a collaborative iPhone/iPod Touch project between himself, Capy, and singer-songwriter Jim Guthrie. The game's concept is described as follows:

"With regards to the intended meaning of the project name, the following is presented for your consideration: SUPERBROTHERS = a safe and reliable cure for the eyes; SWORD & SWORCERY = a fantasy subgenre characterized by swashbuckling heroes; EP = aka Extended Play, a vinyl record or digital download containing up to 37 minutes of music."

Capy's creative director Kris Piotrowski will also demonstrate the developer's WiiWare project Heartbeat and also share lessons from the downloadable game's design process. Though the studio has never shown Heartbeat to the public, we do know it's meant to be an "experience of growing sound", and we have these details from its IGF submission:

"Players begin with an empty, ambient whisper that they can develop to form a pulsating wall of music while exploring an ever-evolving space. Heartbeat offers players the opportunity to explore the creation of music in an innovative way through the use of the Nintendo Wii-Mote. By controlling a heart-shaped cursor, players can trigger sounds, activate objects and keep the beat alive and growing.

Heartbeat is divided up into phases; each phase is a different single-screen space populated with musical objects that have their own behaviors, unique sounds and interactions, with both the player and other objects. The goal of each phase is to help the sound grow by following the rhythm and solving the interaction. Players can do this through the exploration of space, behavior and object play.

Objects evolve when a phase is complete and the sound they created is added to the overall music generated by the game. This evolution signals the start of a new phase, with new interactions to solve and new music to grow."

The entire Heartbeat & Superbrothers: Sword & Sworcery EP teams, as well as Jim Guthrie, will be available after the presentations to chat with attendees. You can find more details on the event at the Hand Eye Society's site.