GameSetNetwork: Best Of The Week
January 25, 2010 12:00 AM | Simon Carless
Continuing our trawl through 2010's video game munificence, let's examine the top full-length features of the past week on big sister 'art and business of gaming' site Gamasutra, plus our GameCareerGuide features for the week.
This time, we've got some rather neat interviews (a fascinating chat with Shanghai-based veteran American McGee, and a rare talk with Nintendo of Korea's preseident), analysis pieces (Matt Matthews looking back on U.S. retail sales for December and all of 2009, with lots of gorgeous graphs), and rather more alluring design, business and programming articles besides.
Here's the top stories of the week:
American In China: McGee On Making It Work In Shanghai
"The ex-id and EA employee speaks out on how developing games in his Shanghai-based studio Spicy Horse has given him a new perspective on development process and teamwork, and whether or not those insights could work in Western studios."
Nintendo: Sticking With Korea - NOK President Mineo Koda Speaks
"Nintendo of Korea was just formed in July 2006, but in a short period of time, it's been able to find success in a market notoriously difficult for non-PC platforms. NOK head Mineo Koda explains how."
Designing Fast Cross-Platform SIMD Vector Libraries
"Performance is key in games -- here, experienced games programmer Gustavo Oliveira delivers a comparison of libraries that should increase your performance and cut down on code bloat, and contrasts different compilers."
Meet Your New Fans: Promoting Your Indie Game At Live Events
"Getting your game in front of fans is both increasingly possible thanks to the events springing up around the globe -- but should even indie developers run real-life promotions? UK indie developer Mode 7 Games details a real-life example."
NPD: Behind the Numbers, December 2009
"Gamasutra's in-depth analysis takes a look at what brought 2009 U.S. video game revenues down from 2008, including contracting Wii revenues, rapidly sinking PlayStation 2, and an Xbox 360 that kept getting cheaper."
GCG: Student Postmortem: Sultans of Scratch
"A full postmortem of the student-created music game, including discussions of working with outside talent and keeping the project running amidst production problems."
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