As the new year wanders along its merry path, it's time to go through the top full-length features of the past week on big sister 'art and business of gaming' site Gamasutra, plus our GameCareerGuide features for the week.

Some of the notable pieces include our mammoth reader Top Games Of The Decade, with both honorable mentions and a Top 12, plus a postmortem of neat WiiWare title Swords & Soldiers, a really smart interview with game magazine pioneer Arnie Katz, and rather more besides.

Ha ha ha:

Postmortem: Ronimo Games' Swords & Soldiers
"In this in-depth postmortem, the Dutch independent developer Ronimo Games discusses what went right -- and wrong -- in creating critically acclaimed WiiWare side-scrolling console RTS Swords & Soldiers."

Gamasutra's Top 12 Games of the Decade
"After yesterday's honorable mentions for Gamasutra's 'Game Of The Decade', as voted and commented on by hundreds of our readers, we're counting down your Top 12 games of the last ten years, from Wii Sports through The Sims all the way to the top-voted title."

Sponsored Feature: Restless Entities Never Sleep -- The Back End of Warhammer Online: Age of Reckoning
"In this Intel-sponsored feature, part of the Visual Computing section, the technical experts behind Mythic and EA's Warhammer Online discuss the mechanics of keeping the MMO running across multiple servers and data centers."

Gamasutra's Games of the Decade: Honorable Mentions
"Ahead of tomorrow's list of Gamasutra's 'Game Of The Decade', as voted and commented on by hundreds of our readers, we're publishing some of the most-voted on titles that didn't quite make the Top 12 list, from Katamari Damacy to Vagrant Story and beyond."

Electronic Games: The Arnie Katz Interview
"In this in-depth interview, Gamasutra sits down with Arnie Katz, the co-creator in 1981 of Electronic Games magazine, the first ever magazine dedicated entirely to video games, to discuss his history in the biz and the state of game journalism today."

GCG: Crossing Ships
"In this feature, developer Alan Abram recalls the difficulties he faced in crossing over from university life to a full-time work placement year in the games industry."

GCG: Game Design Foundations: Game Concepts and Ideas
"Here, GameCareerGuide presents an extract from Game Design Foundations by Roger Pedersen, entitled Game Concepts and Ideas, which is designed to help you with kickstarting your own project."