[GameSetLinks is GameSetWatch's semi-regular link round-up post, culling from hundreds of weblogs and outlets to compile the most interesting longform writing, links, and criticism on the art and culture of video games.]

Aha, a new week, and another chance to look at some GameSetLinks, these having been compiled in the last week or so from simple random web surfing of various kinds. They're kicked off by Kyle Orland's neat game media stories round-up, which is customarily incisive on some of the matters you should be talking about in the space.

Also in this set of linkage, discussion on how reviewers should deal with enforced offsite game review periods, as well as Toronto indie yummy pics, a music label royalty statement with interesting game implications, the making of classic title Syndicate, and other things besides.

Bleep bleep bleep:

Press Pass: Q4 Roundup > Kyle Orland > 12/3/2009 8:53 AM | Crispy Gamer
A nice round-up of interesting stories, several not covered here on GSW (eg. the IGN music game hub.)

The Making Of: Syndicate | Edge Online
Another excellent look at a game's construction, this time the classic Britsoft title.

Game Design Advance - Heather Chaplin audio interview
The latest in a series of intriguing audio chats with notables over at GDA.

Game On, Indie Enthusiasts! | Level Forty Two
Nice write-up of an indie game get-together in Toronto - with Pac-Man dessert, to boot.

Reviewing A Game On Their Terms: The Increasingly Prominent "Review Event" - Kotaku
A good McWhertor piece on custom review events for major games, and whether there are bias issues involved in doing it that way.

Too Much Joy» Blog Archive » My Hilarious Warner Bros. Royalty Statement
Just interesting from a 'how big companies work with creative artists' angle, and therefore very interesting with relevance to games.

Destructoid - Rev Rant: legitimizing games
'There are two groups of gamers: those who don't care whether games are ever recognized as a legitimate artform by the mainstream media, and those who do. I belong to the latter group, and, in the above video, I try to explain why. Maybe you'll agree with it, maybe you won't. What can you do, right?'