As another week disappears haplessly towards the horizon, it's time to go through the top full-length features of the past week on big sister 'art and business of gaming' site Gamasutra, plus our GameCareerGuide features for the week.

There's some really interesting -- and hotly debated -- material in here, including the tenth anniversary of Ernest Adams' Twinkie-centric game designer goofs column, plus chats to indie star Derek Yu and Arkane founder Raphael Colantonio, and some neat longform pieces on iPhone and social games.

My faded stars:

- Pondering Indie Spirit: Derek Yu Speaks
"Spelunky creator and independent figurehead Derek Yu talks about the broadening definition of "indie" and why he's "very happy" with that definition being "kind of gray.""

- From New To Arkane: Ten Years Of Development
"This October, Lyon and Austin-based Arkane Studios celebrated ten years of creating games. Gamasutra talks with founder, CEO, and creative director of the Dark Messiah Of Might & Magic developer and BioShock 2 contributing studio, Raphael Colantonio, about the company's past, present, and its major upcoming title."

- iPhone Development: Everything You Need To Know
"iPhone developer Brian Robbins with Riptide Games gives a helpful rundown of the basics of iPhone game development, from signing up for the Dev Program to marketing tips for a finished game."

- Building the Foundation of a Social Future
"Game designer Tony Ventrice identifies and examines the three key features of social gaming: a persistent society, a consistent sense of discovery, and virality."

- The Designer's Notebook: Bad Game Designer, No Twinkie! X
"Veteran designer Ernest Adams reviews nine more game design mistakes, ranging from psychic AI as exemplified in Oblivion to magic perfect cover in shooting games to the ongoing reliance on grinding in MMOs."

GCG: Applying For Game Development Jobs - Square Enix's Perspective
"What are game employers looking for when hiring in today's market? Square Enix LA studio head Fumiaki Shiraishi talks about his views on important job skills for today's developers."

GCG: The Role of Interpretation in Prince of Persia
"Recent Warren Wilson College graduate and modder Finn Haverkamp deconstructs the controversial plot of Ubisoft's 2008 Prince of Persia to see if it functions as intended."