So yep, it's the finish ofanother week, so it's time to go through the top full-length features of the past week on big sister 'art and business of gaming' site Gamasutra, plus our GameCareerGuide features for the week.

Some really topnotch stuff here, including some excellent Uncharted 2 and Tatsunoko Vs. Capcom interviews, a postmortem of Wadjet Eye's Blackwell Convergence (pictured), and the pluses of being a remote game developer on a big team, plus the latest GCG Design Challenge results, and a new challenge for y'all.

Here are the highlights for the last seven days:

Reflecting On Uncharted 2: How They Did It
"As Uncharted 2 tops U.S. console retail charts, Gamasutra sits down with Naughty Dog's lead designer on the project, Neil Druckmann, looking back over the sequel's creation, polishing,character honing, plotting, and more."

Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
"In a detailed Intel-sponsored technical article, part of its Visual Computing section on Gamasutra, veteran game programmer and architect Mike Abrash (Quake) goes in-depth on how Intel's upcoming Larrabee architecture pipeline deals intelligently with rasterization."

Postmortem: Wadjet Eye's The Blackwell Convergence
"In this honest indie postmortem, Wadjet Eye Games' Gilbert discusses the creation of adventure game sequel The Blackwell Convergence, looking at everything from promotion through art direction and engine to analyze what went right -- and wrong -- in the game's creation."

The Tiger And The Spider: From AAA To App Store
"Tiger Style co-founders Randy Smith and David Kalina talk to Gamasutra on their successful iPhone title Spider, the state of the fast-moving App Store, what it means to be be transitioning from a big studio developer into a world of high-pressure, low-overhead game development."

A Case For Virtual Game Development - Need For Speed: Shift
"In this in-depth article, Slightly Mad Studios contractor Tomlinson explains how the firm completed highly-rated EA-published console racing game Need For Speed Shift with a largely virtual team structure, with a personal perspective on how remote working can work even for larger game teams."

Gamasutra Versus Capcom: The Tatsunoko Interview
"Capcom has chosen to revitalize its Versus fighting game series in the form of Tatsunoko vs. Capcom, and Gamasutra sits down with the game's producer Ryota Niitsuma to discuss its Wii-exclusive genesis, how the project got started, and more."

GCG: Results from Game Design Challenge: Photographic Interpretation
"In our latest challenge, we presented a photo from Flickr for entrants to use as inspiration for an original game -- and we present the heavily edited results within."

Game Narrative Review: Half-Life
"Valve's 1998 first person shooter classic's story investigated and delineated for your reading and analysis pleasure."

Game Design Challenge: Sidekick
"The latest challenge -- invent a sidekick and reawaken the potential of your favorite series! But be careful, because this approach has been known to backfire..."