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Tuesday, November 3, 2009

Amusement Ships Bug-Filled Sixth Issue

French gaming lifestyle magazine Amusement put out its sixth issue on newsstands, this time packing its 200 pages (the biggest page count in the publication's history) with 20 articles and photos collections centered around computer bugs -- how artists have used them for their work, ways players exploit them to their advantage, and more.

While there's still no sign of the magazine's promised English edition, Dieubussy posted a much appreciated walkthrough of the issue's contents, like an intriguing article on the role of bug testers and an interview with Tetsuya Mizuguchi in which he talks about "his early days at SEGA and the several experiences that motivated him to seek new grounds in game design when founding UGA or his recent studio Q? Entertainment."

As with the quarterly's previous issues, Amusement #6 offers several photo series that are nothing like what you'd find in other video game magazines. The District 9-esque gallery of cockroaches infiltrating data centers (above) is clever, but the "Overheating" photo shoot of products being thrown through a wall out of frustration is definitely the main highlight here:

Comments

Oooh! I met a guy who does graphic design for this magazine at the Eurogamer Expo. Oscar something... Nice guy! Obviously loves his job there.

I saw Amusement #6 briefly and I was blown away (IGN.com)

Oh "promised English edition," why do you taunt me so!

That's an n97 in the last photo. Deserves it right!

I'm sorry to say this but... you damn kids!

Someone publishes an excellent magazine that has a super special interview with a designer like Mizuguchi and all that Kotaku, Gizmodo and Gamesetwatch care about is the silly photos where consoles and mobile phones are cannoned through a wall. It's nice but it's one of those pages you just turn and forget about it.

How about a translation of that interview, huh?

Not a bad idea but it would mean a lot of work in vain. I'm not sure it would be legal to begin with, not to mention that I doubt anyone would actually want to read it.

Actually, @Kyle Orland, that's a PSP go.

Why does everyone seem to think it's an N97? It's a PSP go, people.. The article focuses on gaming, not phones.

Kyle is correct -- it is an N97! Here's a close-up: http://gamesetwatch.com/091105-n97.jpg

I wish they WOULD come out with an English edition already!

Sweet shots!

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