Celebrating 20 years of working in the video games industry, Double Fine CEO and LucasArts vet Tim Schafer posted several documents from his time with the sector, including rejection letters from Atari and Hewlett-Packard (he hoped to follow in the footsteps of novelist Kurt Vonnegut Jr., who toiled away at General Electric during the day, and wrote short stories at night).

Schafer eventually stumbled upon an "Assistant Designer / Programmer" job posting for Lucasfilm's Games Division and put in a disastrous call for the position -- after raving about Ball Blaster, his favorite Lucasfilm release at the time, the company's interviewer pointed out that Ball Blaster was the pirated version of the game and that Ball Blazer was the real title.

Fortunately, the interviewer invited the young game designer to send in a resume, and thinking he'd ruined any chance of getting the job, Schafer sent in this graphic adventure-style cover letter printed from an Atari 800 dot-matrix printer:

Of course, Lucasfilm awarded the "Scummlet" position to Schafer, and he worked there for 10 years on celebrated titles like The Secret of Monkey Island, Maniac Mansion: Day of the Tentacle, Full Throttle, and Grim Fandango. Still, he doesn't suggest other job-seekers copy this gamble: "And for everyone on a job hunt right now—good luck! Don’t do what I did. It only worked in the 80s!"

[Via brandonnn]