Developer Eskil Steenberg has brought Love, his procedurally-generated MMO with impressionist-style graphics, into the Alpha stage with a non-playable client. While you can't login and take control of the much anticipated game, you can preview how its engine will run on your machine.

"This will let me work out any compatibility issues," says Steenberg. "The client will contact my master server and send the name of your graphics card and if it supports the three OpenGL extensions I use (FBO, VBOs and GLSL), no other user data, ip addresses, or anything else is collected. This data will also let me count you in order to estimate how many servers I will need."

You can download the Alpha client from the programmer's site. He has also opened a new Twitter account that will dispense updates on future developments, perhaps also alerting Love fans when a playable build releases.