Back once more, it's time to go through the top full-length features of the past week on big sister site Gamasutra, in feature form, plus some GameCareerGuide features du jour.

And with the holiday gaming season kicking in, we had some high-profile interviews with the creators of the just-released Halo 3: ODST and the upcoming Forza 3.

Plus, there are good developer articles on global production models and game audio evolution, and the latest GCG Design Challenge cycle concluded.

Here's the stories:

Racing Evolution: Forza 3 And The Changing Driving Sim
"Turn 10's Dan Greenawalt talks Forza 3's development lessons on the evolution of the racing genre's baseline and its ever-blurring line between arcade and sim."

Dynamics of Narrative
"What can the well-established techniques of other media teach developers about game audio? Exploring structure, dynamic range and other ways to put the 'sound' back into sound design."

Globalizing Production for the Future
"Game developers must reassess outdated production processes and mature their business models -- true globalization goes beyond outsourcing, and here are the risks, realities and rewards."

Please Remain Calm: How Bungie Met The Challenges Of Halo 3: ODST
"From its first trailer that told gamers to "Please Remain Calm" to its release this week, Halo 3: ODST underwent substantial changes. Bungie executive producer Curtis Creamer told Gamasutra how the studio met technical, personnel, and time constraints, and came out the other end relatively unscathed."

Persuasive Games: Little Black Sambo
"Scribblenauts' vast dictionary accidentally includes an archaic racial slur. In this opinion piece, game designer and writer Ian Bogost analyzes the ethical quandary -- and, more importantly, the ensuing response."

Results from Game Design Challenge: Be the Hero!
"We present the results in the Game Design Challenge "Be the Hero!", which asked entrants to come up with a game concept starring a supporting cast member from an existing franchise."