Most non-Iranians have turned their attention away from the country's post-election riots last June as other stories since then dominated news headlines, but former Electronic Arts programmer Borut Pfeifer wants to remind and educate people about the uprising with a PC and Xbox Live Arcade game.

The proposed project, The Unconcerned (working title), is a 2D puzzle/action title that follows a father and mother searching through rioting crowds in Tehran for their lost daughter. Players interact with the protesters (who react differently depending on which parent the player controls), maneuver past barricades, sneak past police, and occasionally fight or avoid violence.

Though the game will focus on the family's emotional story, Iran's complex political situation will serve as subtext. "Games have the power to put people in other's shoes, to illustrate what effect roles have on a person," says Pfeifer. "Meanwhile, there are those in the game industry that argue that games cannot or should not approach such controversial topics."

He adds, "Games, as preeminent art form of the 21st century, must and will bring to light difficult issues, in ways that can inform, entertain, make us question the world around us, and hopefully inspire us to change it."

Pfeifer has more than nine years of experience working on games, having worked at developers like Sony Online Entertainment, Radical Entertainment, and most recently EA Los Angeles. Three months ago, he started Plush Apocalypse Productions, his independent video game development studio. He's working on this new title with artists Amanda Williams (Spider: The Secret of Bryce Manor) and Alex Drummond (Edge of Twilight).

To fund The Unconcerned, the programmer has added the game to donation-ware platform Kickstarter, where he hopes to raise $15,000 for artwork, sound effects, music, and research over the next 85 days -- he has so far received $1,211 in pledges. If the project receives enough backers, he will consider animating characters with a rotoscoping style similar to the technique used in Out of This World and Flashback.

Pfeifer hopes to attract donors by offering preorders, signed copies, soundtracks, t-shirts, artwork, behind the scenes access, sponsor credits, in-game character appearances, and executive producer credits, depending on the amount pledged.

You can follow the game's development on Pfeifer's blog at Gamasutra and on the project's Kickstarter page.