GameSetLinks: Executing That Irrationality
[GameSetLinks is GameSetWatch's daily link round-up post, culling from hundreds of weblogs and outlets to compile the most interesting longform writing, links, and criticism on the art and culture of video games.]
Yeeps, the relentless march until the Weekend Of Relaxing continues, and over on GameSetLinks, we boot things up with an interesting look at game pricing, courtesy of Double Buffered. Yes, how much we pay for things really is a little strange, innit? Just think about luxury goods, for one...
Also in this set of links - the Game Boy's 20th anniversary is probed, both romance and hygiene issues in the game industry are clinically poked at, and rather odd 'game' Execution is given another once over, presumably to make sure it's not concealing any escape equipment.
Space pilot 3000:
The Irrationality of Pricing « Double Buffered
Great musings: 'Basically, you want to balance economic optimization against player expectations. Players go in with expectations of pricing relative to other games (and some relative to other time-taking entertainment activities), and if you don’t meet those expectations players are going to be unhappy.'
Indie | Execution | Resolution Magazine | Diverse Commentary on Videogames
'I still don’t know what to make of Execution... I honestly don’t know how to articulate the effect it had on me.'
1UP: Game Boy 20th Anniversary Retrospective
Great piece: 'We celebrate Nintendo's pioneering handheld with history and nostalgia.'
Mainly About Games: What's wrong with the games industry today?
I like the Digital Foundry blog, but I also like this criticism: 'Why bother talking about the actual content of a game or demo, when you can nit-pick minutiae of frame
rate, resolution, and pixels that no player will ever notice in practice?'
The Seeds Of Romance | NowGamer
'We examine some of the most famous and accomplished examples of amorous interplay in games…' Hmmm...
Obscured View » Of developers and bathrooms…
'No other phrase fits appropriately when dealing with the hygiene issues that can assault one upon entering most of the men’s bathrooms in any game development establishment.'








