August 31, 2009 12:00 AM | Simon Carless
[GameSetLinks is GameSetWatch's daily link round-up post, culling from hundreds of weblogs and outlets to compile the most interesting longform writing, links, and criticism on the art and culture of video games.]
Starting up another week of GameSetLinks, we begin with Michael Abbott taking a look at Spider, an iPhone title that's worth looking at from a design perspective as well as, uhh, just fun.
Also in this set of links - a discussion of music games and how over they may or may not be, a moral code for game development looked at, plus a look back at BBS Door games, analysis of whether The Long Tail is truly working in the plethora of current digital titles, and more.
The Brainy Gamer: Emerging
Good discussion of Spider, which is easily one of the most interesting iPhone games released so far, and is doing pretty well in the charts, too.
The Bottom Feeder: Rock Band. Guitar Hero. Why They Are Doomed.
'Someday, we will look back on the Great Music Game Fad and remember the glut of titles and the mountains of instruments at Best Buy and the $299 video game controller and go, "Wow, what was that all about?" and laugh and laugh and laugh.'
Ascii Dreams: Towards a Moral Code for Game Designers
'I suggest there should be a moral code for game designers: one which provides clear examples of the boundaries of which a game design should be careful straying beyond.'
BBS door games: Social Gaming innovation from the 1980s | Andrew Chen (@andrew_chen)
Absolutely great article: 'If there’s one thing to be learned from the BBS games and their related cousins, MUDs, is that great social interactions can trump pretty much everything else.'
1UP's Retro Gaming Blog : The New Age of Games That Got Away
An interesting point by Parish: 'Haven't you noticed? More and more often, quality Japanese games are failing to make their way west.'
Game Tycoon»Blog Archive » The Hits Get Bigger
Great piece: 'With rare exception... the Long Tail primarily benefits platform holders and the creators of hit content, not the broader creative community.'