GameSetLinks: A Compromise For The Glum
August 7, 2009 12:00 AM | Simon Carless
[GameSetLinks is GameSetWatch's daily link round-up post, culling from hundreds of weblogs and outlets to compile the most interesting longform writing, links, and criticism on the art and culture of video games.]
So nearly almost the weekend, and this set of GameSetLinks starts out with an interview with intriguing Austin-based game designer Justin Leingang, who does some neat stuff both in the amateur and professional arena.
Also in here - some good productivity tips about working smarter, not harder when doing stuff like making games, plus discussing Grasshopper's Contact, the anatomy of a gamer, and several other things besides.
Keep going:
Indie | A Star and a Salesman | Resolution Magazine | Diverse Commentary on Videogames
Really nice interview with Cosmind's Justin Leingang.
Going the Wrong Way « Malstrom’s Articles News
'My question to you is this: ‘On what grounds can you complain about the lack of “good writing” in games when sales of books has nothing to do with writing quality?”'
Mike Darga's Game Design Blog: Stop Trying to be Productive
'Something that really helped me was to find a good compromise: I started working 10 hour days, but made sure that all my time after 8 hours was spent on something that would help my efficiency.'
Mochi and those damned vanilla skies - Tiny Cartridge
'In this guest article on Grasshopper’s Contact, Jacob Hartman discusses the lunacy of game director Akura Ueda, the lovable puppy Mochi, and the unappreciated value in the offbeat RPG’s margins.'
Tales of the Rampant Coyote: Payin' the Indies
'Reverend Anthony offers his Rev Rant about donating to indies for small games.'
Anatomy Of A Gamer | NowGamer
'We examine ten major gaming types, discovering what they say about you and the games you play…'
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