[My colleagues who run Game Developers Conference have announced that you should submit your lecture abstracts for GDC 2010 now, huzzah - and since I'm a GDC Advisory Board member nowadays, too, I have to look stern and remind you as well.]

The call for submissions for the 2010 Game Developers Conference has opened and will be available through August 14th, for those game developers and businesspeople wanting to submit simple abstracts.

The pre-eminent annual conference dedicated to the art, science and business of games -- presented by Think Services, a division of United Business Media -- returns to San Francisco's Moscone Convention Center March 9th - 13th, 2010. Session proposals can be submitted via the official GDC 2010 Call For Papers website.

This year, the GDC is continuing its successful three-phase submission system, introduced in 2008, easing the initial entry process and thereby allowing the submitter to have ample time to expand on their session proposal if selected to advance to phase two.

The simplified first-phase of the call for submissions reduces the entry form to session focus and attendee takeaway, along with basics such as biographical information and speaking experience. The GDC advisory board - consisting of industry-leading figures - will review phase one submissions and determine who will proceed to phase two, at which point submitters will be asked to prepare a complete presentation plan.

In the third phase of the process, the advisory board will review the presentation plans and make the final cut. To read more regarding the submission phases, visit the official submission site. Guidelines for submissions can be found at the submission FAQ site.

Tracks at GDC 2010 include Audio, Business and Management, Game Design, Production, Programming and Visual Arts. Session formats this year include 20- and 60-minute lectures, panels, roundtables, one- or two-day tutorials and poster sessions.

For further information and to begin the submission process, please visit the official GDC 2010 Call For Papers website.

In addition, GDC organizers have also announced the addition of Ubisoft Creative Director Clint Hocking and Epic Games President Michael Capps to the Game Developers Conference advisory board, which guides the direction of the show, rates GDC lecture submissions and coaches prospective speakers.

Hocking, during his eight year tenure at Ubisoft, has worked as level designer, game designer, script writer and creative director on top titles including the original Splinter Cell, Splinter Cell: Chaos Theory and Far Cry 2. Capps is president of Epic Games, makers of the hit titles Unreal and the Gears of War franchise.

The duo join existing GDC Advisory Board members which include major game industry notables such as Maxis' Chris Hecker, Blizzard's Rob Pardo, Warner Bros' Laura Fryer, Bungie's Chris Butcher, Cerny Games' Mark Cerny, and Eidos' Julien Merceron.