Zombie Desert is still very early in development, but the few images I've seen for the homebrew project so far look promising and worth sharing. Plus, I hope that this attention will convince programmer Calvin and graphic artist Harry to continue developing the title.

The game is designed as a Metal Slug-style 2D run-and-gun platformer, but with 3D level geometry. Calvin also hopes to release a PC level editor for user-created maps. So far, the two-man team has put out a debug build that demonstrates the tilemap engine and allows users to play with the camera.

Calvin says that though he hasn't worked on Zombie Desert lately, he expects to finish the game "no later than by the end of summer" You can download the Alpha release and read about the title's plot on the PSP Hacks forum.