GameSetNetwork: Best Of The Week
June 15, 2009 12:00 AM | Simon Carless
Totally hurray end of weekend time, and it's evidently time to check out the top full-length features on Gamasutra, plus some bonus features of various neat kinds from sister edu site GameCareerGuide.
Highlights this time include a longform interview with the heads of Square Enix and Eidos, a history of Spacewar!, free to play MMO stat specifics, plus some definite GCG neatness - Design Challenge winners, a new Challenge, and a postmortem of that v.interesting Deux Ex TC The Nameless Mod, to boot.
Loop the loop:
Gamasutra Features
A Meaningful Collaboration: The Eidos And Square Enix Interview
"Some thought it a surprise when Japanese Final Fantasy powerhouse Square Enix acquired Western Tomb Raider publisher Eidos. But where from here? Gamasutra talks to the companies' CEOs, Yoichi Wada and Phil Rogers, to find out."
Classics Live Again: The Art of Downloadable Remakes
"Talking to developers from Backbone Entertainment (Super Street Fighter II Turbo HD Remix), Tozai Games/Southend Interactive (R-Type Dimensions) and GRIN (Bionic Commando Rearmed), Gamasutra examines why the classic franchise update lives on, thanks to downloadable console games."
Sponsored Feature: Ocean Fog Using Direct3D 10
"In a new Intel-sponsored feature from the Visual Computing microsite, a trio of Intel engineers showcase an experiment to create an ocean and complex fog effects using Direct3D 10 and Shader Model 4.0, complete with source code and executable demo."
The History of Spacewar!: The Best Waste of Time in the History of the Universe
"In the latest in a series of Gamasutra-exclusive bonus material originally to be included in Bill Loguidice and Matt Barton's new book Vintage Games, we look at 1962's Spacewar!, one of the first and most groundbreaking games ever created, and the titles it influenced."
What Are The Rewards Of 'Free-To-Play' MMOs?
"Free to play, microtransaction-based MMOs are all the rage in the game business -- but why is there so little information on how much money they make? Gamasutra talks to principals from Metaplace, Three Rings and Lightspeed Venture Partners to reveal specific numbers."
The Story Thing: BioWare's David Gaider Speaks
"BioWare lead writer David Gaider both helped created the story and wrote the just-debuted prequel novel for the firm's key fantasy RPG Dragon Ages, and talks to Gamasutra in-depth about getting his job, BioWare's work methodology, and plans for the game."
GameCareerGuide Features
Results from Game Design Challenge: The Crisis of Credit
"In the latest Game Design Challenge, Game Career Guide's readers tackled the global credit crisis with proposed shooters, simulations, and multiplayer action games. Inside are the contest's best entries."
Postmortem: The Nameless Mod
"Working on a mod project for one of your assignments, or just to get your feet wet? Deus Ex total conversion The Nameless Mod, over 5 years in development, is one of the most esteemed out there, and this postmortem describes its genesis."
Game Design Challenge: Creating Fun Communication
"Fantasy means multiple races, global audiences mean global player bases -- bring these two ideas together by designing an engrossing and creative MMO communication system!"
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1 Comment
This was a great program, but one complaint was there was an implication that the mass home ownership that began in the 30s was a major factor in the crisis. The home finance system worked fine (for several decades) until the wave of deregulation of banking and growth of the unregulated shadow banking sector occurred. The large investment banks were allowed to use our money to make their risky bets. Not just in housing securities, but in hedge funds and other risky vehicles. We took most of the risk they took most of the profits. All in the name of removing burdensome government. Had sensible regulations been in place, this mess could not have occurred.
Newton Gallon | August 22, 2011 12:54 PM