Even though we were blasting away at E3 last week, we still posted daily features (and even bonus features!) on Gamasutra, so here's a brief post rounding up the top full-length articles we posted there in the last 7 days.

Among them - interviews with Bing Gordon and Feargus Urquhart on their notable careers in the video game business, a postmortem of WiiWare title BIT.TRIP BEAT, and an explanation of the ambient audio created for the upcoming Prototype, plus a 'Games Demystified' entry on iPhone game Rolando and much more.

Here's the key features:

RPGs, Moving Forward: An Interview With Feargus Urquhart
"Gamasutra sits down with Obsidian Entertainment's Feargus Urquhart to discuss the RPG genre, the pros and cons of running an independent developer in these uncertain times, and the industry in 2009."

Dynamic Game Audio Ambience: Bringing Prototype's New York City to Life
In a fascinating, in-depth audio article, Radical's Morgan explains the detail that went into creating the complex ambient sound for the troubled cityscape in action game Prototype."

Every Picture Tells A Story
"In this bonus art feature, published onto Intel's Visual Computing section, veteran Steve Theodore looks at how, visually, 'although game technology seems to be at the height of information age modernity, the basic challenges of the working artist never really change.'"

Games Demystified: Rolando
"Continuing his popular series, Jeremy Alessi presents a unique guide to the iPhone hit's Rolando's unique gameplay mechanics, with example code showcasing touch and physics-related game concepts."

Postmortem: Gaijin Games' BIT.TRIP BEAT
"In a postmortem of the acclaimed WiiWare title, Gaijin Games' Alex Neuse looks at the creation of abstract action game BIT.TRIP BEAT, detailing what went right and wrong in the making of the original WiiWare title."

Bing Gordon: On Being A Contrarian
"'I guess I like being a contrarian,' says Bing Gordon, who was the chief creative officer at Electronic Arts -- having started with the company in 1982 -- but left over a year ago for leading venture capital firm Kleiner, Perkins, Caufield & Byers (KPCB.) Gamasutra talks to him about his career and the state of the game business."