[GameSetLinks is GameSetWatch's daily link round-up post, culling from hundreds of weblogs and outlets to compile the most interesting longform writing, links, and criticism on the art and culture of video games.]

Woh boy, thanks to pre-E3, during E3 and a whole bunch of post-show roundups, we're anything up to 2 weeks behind on some of these GameSetLinks now, so I'll be accelerating by doing >6 posts per bunch, and generally rushing to catch up. (Though most of the links are reasonably timeless, to be honest.)

Anyhow, in this set, a look at a whole ten years of the EverQuest series, plus a discussion on accessibility with regard to The Maw, a neat series on Valkyrie Chronicles, and a bunch of neat design-related posts.

Open sesame:

Ten years of EverQuest Article - Page 1 // MMO /// Eurogamer - Games Reviews, News and More
'To all but the most hardcore World of Warcraft, Warhammer Online or Age of Conan players, the original EverQuest would have seemed a monstrosity of unforgiving difficulty.'

Gamine Expedition: Kids in Virtual Worlds: Run Down of What's New (So Far) in 2009
A good and interesting set of links.

System and method for creating exalted video games and virtual realities wherein ideas have consequences. « Words on Play
'All of us who have been struggling to work out how to make meaningful games and interactive narratives can rest easy. The problem has been solved.'

Game Tycoon»Blog Archive » Triangulating Accessibility
'I’d call The Maw an instructive example of how difficult it can be to make a game accessible to truly inexperienced console gamers, even when sincere effort is applied to the task.'

Experience Points: Let's Talk
'We could always relegate all conversations to cut scenes, but we would be missing unique opportunities for interaction in what can undoubtedly have long lasting effects.'

Elder Game: MMO game development » How to Find an MMO Job That Doesn’t Suck
'The biggest down side of the MMO biz is the success rate, which frankly isn’t that high. Everybody thinks they’ve got the secret to success, but most MMO’s fail to launch, or launch to such low expectations and fanfare that nobody ever hears of them.'

1UP's RPG Blog : The Monthly Grind: Final Thoughts on Valkyria Chronicles
A good analysis of a potentially under-rated game, albeit one I couldn't get on with personally.

2D Boy: I love you, 2D Boy! » Blog Archive » Rapid Prototyping Framework
'There’s nothing revolutionary about this framework, but in the hope that it is useful to others, we decided to throw out the source code.' You rock, 2D Boys!