[GameSetLinks is GameSetWatch's daily link round-up post, culling from hundreds of weblogs and outlets to compile the most interesting longform writing, links, and criticism on the art and culture of video games.]

Jumping on the midweek GameSetLinks, we're kicking off with a neat GameCulture pointer (you should be reading GameCulture, by the way, it's refreshingly wideranging) on whether the music is getting squashed by games and movies -- as well as digital download issues.

Also in this set of good linkage - games you should care about for the rest of the year, the iPhone 3GS tech explained, why games getting cheaper may be a bad thing, how you can learn things from users of your game, the alleged Wii gathering dust problem analyzed, and more.

Ahead of curve:

A Sinister Plot: Are Downloads Really Killing the Music Industry? | GameCulture
'Rather than suffering precipitous losses to nefarious P2P users, the plot (produced by The Guardian) suggests that music industry has, instead, been squeezed to near-death by its colleagues — games and movies.'

Game Tycoon»Blog Archive » Mending Broken Promises
A very thoughtful (and not really flame-y) editorial on why many Wiis are collecting dust: 'Long story short, Nintendo has made a bunch of promises, explicitly and implicitly, and has failed to actually keep many of those promises.'

Fullbright: games I'm looking forward to
A useful, video-filled, annotated list from Steve Gaynor about upcoming games he cares about.

Mobile Orchard: A Huge Leap Forward: Graphics on the iPhone 3Gs
V.useful essay by Noel Llopis, who's on our GDC Austin iPhone advisory board and is the Game Developer mag code columnist.

The Bottom Feeder: Indie games: Still Too Cheap. Getting Cheaper.
'I have been arguing that these low prices will result in a desolate and uncreative Indie games space. Look at the offerings at the casual portals, and I think you'll see that I have a point.'

Confessions of an Aca/Fan: Calling Young Gamers. Share your AHa! Moment!
New non-profit, the Learning Games Network, with an interesting competition.

The Players Are Wrong, But Listen Anyway « Double Buffered
'It turns out that most of the direct feedback you get from users DOES have value, if you just know how to mine it. Anyway, here’s my informal guide to Actually Learning From Users, broken down into helpfully pedantic steps.'