[GameSetLinks is GameSetWatch's daily link round-up post, culling from hundreds of weblogs and outlets to compile the most interesting longform writing, links, and criticism on the art and culture of video games.]

Continuing the week's GameSetLinks majesty - or at least, minor royalty which owns a slightly ramshackle stately home that they rent out to corporations for team-building exercises on weekends - we start out with NowGamer reprinting another juicy 'making of' feature from RetroGamer, this time from Sega's classic OutRun.

That's not all, though - also in this bunch of links is a v.interesting discussion on indie game culture from Pixel-Love, uWink's Bay Area closing, intriguing cultural analysis of gaming in Japan, Sony Santa Monica's continued dive into the demo-scene on PS3 with .deTuned, and more.

Here we gone:

The Making of OutRun | NowGamer
“The main impetus behind OutRun’s creation was my love of a film called The Cannonball Run. I thought it would be good to make a game like that. The film crosses America, so I made a plan to follow the same course and collect data as I went."

Pixel-Love » Blog Archive » Indie Cultures
'Ultimately, the stratification in itself is a good thing, indicating that there are many different agendas to game development, rather than the monoculture of American boardgame publishing. Even if the arguments do seem futile, they’re indicators of a healthy and fertile culture of games production.'

uWinking out of existence at Lepus Lepidus
Oh, the Mountain View uWink closed already? We went there a few weeks back, it was kinda... fun. But not remotely busy, and on super-prime and expensive real estate.

Futures of Learning: 'New Media Practices in Japan Part V: Gaming'
'As we saw in the case of China and Korea, the research literature in Japan on gaming has focused on negative psychological effects.' Via Matteo Bittanti.

Hands-on: Korsakovia | Resolution
'Korsakovia, The Chinese Room’s new endeavour, is a little bit different. It’s still a Half-Life 2 mod, though you’ll need the Episode 2 engine to run this one. And it’s still about abstract storytelling methods and challenging the conventions of gaming. But it’s also, quite clearly, much more of a “game”. '

Introducing .deTuned - PlayStation.Blog
'.deTuned is a bit of an odd beast that offers an abstract and surreal interactive experience like nothing else. It is not exactly a game or an art piece like Linger in Shadows. It allows you to create your own visual to accompany your favorite music tracks on the XMB, and using the SIXAXIS™ Wireless Controller, you will be able to manipulate the given scene by interacting with and modifying a man and his world.'