[GameSetLinks is GameSetWatch's daily link round-up post, culling from hundreds of weblogs and outlets to compile the most interesting longform writing, links, and criticism on the art and culture of video games.]

We're keeping up with the GameSetLinks wunderbar-ness as the week continues, and while I'm here, can I just give a massive, random shout-out to BoingBoing's Offworld? I think most of you know it already, but my buddy Brandon Boyer is providing some of the only sustained alt.game coverage out there. Rock. Him and RockPaperShotgun have got this whole 'entertaining Internet game blogging for non-dummies' down.

OK, onwards to links - and this set has Duncan Fyfe going Braid-y on Hit Self-Destruct, plus the seldomly updated but super-entertaining Murderblog 3D, Magical Wasteland on teh PixelVixen, and lots more.

Nineteen oh one:

Hit Self-Destruct: Hit Self-Esteem
'Jonathan Blow appears to read everything that is written about Braid on the internet, so you can imagine him looking over your breakthrough analysis and shaking his head dismissively.'

ihobo: Ten Game Development Vices, Part One
And there's a part two, of course - lists are always fun, as the Internet well knows.

Where is the Leonard Part 6 of gaming? » Murderblog 3D
'Cynicism amplifies the joy of discovery. We need to lower the bar. Games will never be considered art until they’ve had a spectacular failure like this that completely degrades the industry as a whole, allowing beautiful works to truly stand out.'

[I ♥ The PC Engine] Shanghai @ Magweasel
Interesting discussion on the history of Shanghai - the Activision proto-casual classic - and its game design derivations here.

Reality as It Is Today (Magical Wasteland)
Nice piece, and I do believe that the PV is quoted MORE than once in this article, heh.

Critical Distance | Punk and Indie Games
'The game industry today shares many qualities with the bloated, elaborate, high-concept music industry of the 70’s. Budgets are skyrocketing, endless sequels are the norm, and team sizes range in the hundreds. At the same time, many of us pine for the kind of games we grew up with, the ones that made us fall in love with the medium in the first place.'