[GameSetLinks is GameSetWatch's daily link round-up post, culling from hundreds of weblogs and outlets to compile the most interesting longform writing, links, and criticism on the art and culture of video games.]

As time rushes on, so does GameSetLinks, and although it's getting pretty hectic here before we wander off to Los Angeles in a couple of days for the three-ring E3 circus, we still have time to throw you a few links - this time headed by Resolution Magazine interviewing an art-mod musician - a curious corner, but worth a gander.

Also in this set of links - Indigo Prophecy in retrospective form by the always expansive David Cage, Mega64's Marcus tangles with another industry notable, Free Realms gets a critical rave in the New York Times, of all places, and there's plenty of Cactus and Purho to go around, too.

Look into my eyes:

Resolution Magazine - Interview | Jessica Curry
Another interesting Lewis Denby piece, on a musician for some experimental HL2 mods.

Final Fantasy XIII: How Will It Work on 360? Article - Page 1 // Digital Foundry /// Eurogamer
Technical (visual) analysis of console games from someone who somewhat knows what they are talking about? With video? Joy to the world, folks.

Looking Back at Indigo Prophecy from 1UP.com
Interesting claims from Mr. D.Cage: 'Indigo Prophecy was the first game entirely based on narrative and characters, not using any standard game mechanics but only contextual actions and decisions affecting the story.'

Hypercombofinish :: A Conversation with Cactus & Petri Purho [Interview]
Cute piece: 'Indie darlings (and budding BFFs?) Cactus and Petri Purho, who recently gave back-to-back lectures at GDC, agreed to sit down with us for some fancy, three-way IM action.'

Mega64 » Archive » Marcus’ Corner Episode 202 - Kellee Santiago Interview
Gonna keep linking these until they get boring. Which they won't.

Video Game Review - Free Realms - Living Nine Lives in Sony’s New Online Game - NYTimes.com
A high-profile rave: 'The sophistication in Free Realms lies in how carefully it has been designed to appeal not only to both of those audiences but also to the broad mass of entertainment consumers who are discovering (or rediscovering) video games through the likes of the Wii and Guitar Hero.'