GameSetLinks: High, Higher, Highest, Higher Still
May 22, 2009 12:00 AM | Simon Carless
[GameSetLinks is GameSetWatch's daily link round-up post, culling from hundreds of weblogs and outlets to compile the most interesting longform writing, links, and criticism on the art and culture of video games.]
As we steam purposefully in the direction of the weekend, GameSetLinks returns with a whole set of neat pieces - headed by a story about an altitudinous arcade which you might also have seen on Bitmob, but appears here from its original location, hurray.
Also in here - platform studies, dubious abandonware claims, Game Center CX updates of the most fun kind, Wired's current issues, a whole heap of hardcore WiiWare discussion, and lots more.
Go go stay:
THE HIGHEST ARCADE IN THE WORLD « Collect
Nice piece on an arcade somewhere you... wouldn't expect! (UPDATE: the writer is now trying to find the person he played against 10 years ago!)
Videogame Nation; A Museum Exhibit in Manchester - Negative Gamer
Hey, cool, they have Introversion's jacket from when they won IGF. In a museum exhibit! Epic.
Is it just me or is Wiiware mostly craptacular? - NeoGAF
Very interesting multi-page thread on what is working, isn't on WiiWare - be aware that these are the hyper-informed gamers, obviously.
Wired Struggles to Find Niche in Magazine World - NYTimes.com
Upsetting to see such a downturn here, because Wired is really trying to do interesting things in print right now. Maybe just leaner and meaner will have to do?
QBlog - The Hunter and the Hunted
A really nice piece of writing from Richard Bartle on smart design in World Of Warcraft.
Game Center CX Episode Guide | crunk games
Aha, the 11th season is here, and Ray Barnholt interprets as per normal - but WHERE'S THE LEGAL ENGLISH-LANGUAGE VERSIONS, guys? Gah.
Platform Studies, a book series published by MIT Press, Ian Bogost and Nick Montfort, series editors
Call for entries into this series - 'platforms' includes languages, game systems, etc. I find MIT Press books to be the most interesting around, but sometimes infuriatingly academikwak. (To be expected, I guess.)
Abandonware: Driving Sales Without a License at Slide To Play
On Flashback on the iPhone: 'Nobody actually owns the license anymore, which means anyone with the skill to make a port can bring it out on the iPhone.' Wow, what a load of rubbish - you should know better, Manomio _and_ Slide To Play.
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2 Comments
I'd love to see more entries in the Platform Studies series. Montfort and Bogost did a great job with their Atari 2600 study, "Racing the Beam." What was most interesting was the way the hardware was built to do really only one thing, and then programmers spent 10 years figuring out ways to make it do everything else. I'd read the next book in a heartbeat.
Mitch Krpata | May 22, 2009 6:37 AM
I agree with Mitch, I'm eagerly looking forward to more entries in the Platform Studies series. Racing the Beam is fantastic, a highly recommended read for anyone even remotely interested in what goes into the design of a console.
If I can make a suggestion, it'd be that successive books focus on some of the earlier platforms in history, especially while creators of and developers for those platforms are still around.
Chris A | May 26, 2009 12:31 PM