Bit. Trip Beat, Gaijin Games's WiiWare rhythm title mixing "80s aesthetics and modern game design" much in the same way as Nintendo's bit Generations series, is a markedly difficult game despite its minimalist presentation, with many struggling to complete just the first stage.

So, when players noticed that the game saved only when they achieved a high score, they assumed this was by design, another layer of frustration intentionally added by the developer.

"Rest assured, as much as we like to make challenging games, we aren’t quite THAT brutal," the company's CEO Alex Neuse clarifies." The fact is, we discovered this bug after the US version of the game was in the queue for release. This meant that those of us in the US were stuck with this issue. The Japanese and European versions that came after the US one do not share the same problem."

On any of the other consoles' digital distribution platform, this problem would have been easy to fix with a downloadable patch or game update. This doesn't seem to be an option for Gaijin Games, though, or the costs or other aspects of releasing such a patch/update are prohibitive.

Instead, the company came up with the alternative solution of posting two save files online that players can download onto an SD card and then access with Bit. Trip Beat. The files add high scores to the game (under the name "SRY, ACM") for levels one and two, unlocking all three stages.

The developer emphasizes that its next entry in the series, Bit. Trip Core, will not have the same bug. Due for release sometime this year, Core also features rhythm-based gameplay, challenging players to fire beams of light to destroy patterns of blocks flying across the screen from multiple directions:

Going back to Bit. Trip Beat, Gaijin Games Mike Terpstra created these two posters as a tribute to the game: