While Nintendo's user-generated content (UGC) features in its games haven't yet matched the scope of titles like LittleBigPlanet or Spore, the company has shown effort to include engaging UGC elements in its marquee releases such as Super Smash Bros. Brawl and Animal Crossing.

Nintendo president Satoru Iwata recognizes the UGC's importance in its future game, and explained at an investor meeting earlier this year, "The reason why we feel the potential of [UGC] through the Internet is because the fun that is generated by UGC can be appreciated by a higher percentage of our consumers as a fresh experience."

"There are some people, although they may be a minority, who love to create something creative, share that with others, and enjoy seeing other people being entertained or responding positively to their creation," he continued. "At the same time, [a] great majority of people are rather passive and love to applaud the creative efforts by others and enjoy playing with them. In other words, UGC has the unique characteristic that, regardless of their game skills, people on both sides can enjoy."

To really see how Nintendo's UGC offerings have evolved in the past three years, one should look to the company's first-party DS releases. In 2006, Mario vs. Donkey Kong 2: March of the Minis allowed players to create and swap levels with friends online. 2008's Daigasso! Band Brothers DX, a Japan-only game for composing music, enabled users to upload, download, and rate songs.

Late last year, the publisher released animation software Ugoku Memo Chou (coming stateside as Moving Notepad) for free through its DSiWare digital download platform. Partnering with Kyoto-based internet services company Hatena, Nintendo put up Ugomemo Hatena, a YouTube-like site where users can upload, download, rate, and comment on different animations. The animations can even be embedded on other sites, or, if the original creator permits it, remixed to make a slightly different or completely new cartoon.

The next release to flex Nintendo's UGC muscles? Made in Ore, an upcoming WarioWare game that enables players to create their own microgames, along with comics, sounds, and Famicom cart designs. Users can trade their microgames, comics, and records with up to 50 of their friends locally or online.

Made in Ore keeps up to two each of the microgames, records, and manga in an online personal storage area, so friends can access them at any time, according to Anoop Gantayat. As with Moving Notepad, users can edit games they've downloaded so long as the original developer leaves that option open.

There will also be an online shop for grabbing two new Nintendo-created games posted almost every week, games created by celebrities, and games that win Nintendo's periodic themed contests. The company will release a WiiWare counterpart, Asobu Made in Ore, on the same day with similar but somewhat limited functionality. Returning to its championing of connectivity, Nintendo hopes that users will transfer and play microgames between the DS and WiiWare versions.

Both Made in Ore and Asobu Made in Ore will both release in Japan on April 29th.