Jason Scott On Platform Studies, Super Mario 64's Relevance Today
April 29, 2009 10:00 AM | Eric Caoili
Textfiles.com's Jason Scott presented an engaging lecture earlier this month at Cleveland demoscene event Blockparty 3 (which he co-organize), beginning the session with an explanation of "platform studies," a growing field of study that examines the context in which games were released.
"It is extremely hard to understand software unless you understand the platform that the software came from," Scott argues. "If you have an emulator, you get a certain amount of knowledge from that game -- often it's rules, how it sort of looks -- but you miss out on other things. and you especially miss out if you don't understand the context in which that game was created."
He uses that as a jump-off point to talk about the history of the Nintendo 64 platform and to take attendees through Super Mario 64, sharing what lessons modern game designers can learn from the seminal 13-year-old game. "There’s a ton to be learned from this game, and the Mario series has really given us a lot to learn from, even if not everyone can get their heads around the idea."
He adds, "We're currently in a very interesting wave of the last five or six years towards nostalgia for these games. But I think way too many times ... we look at them merely as works of art, background dressing, or interesting nostalgic icons to point and go, 'Super Mario! Cool!' and move on without really understanding why Super Mario stayed where he is."
If you have trouble viewing the hour-long embedded video, you can also watch it or download it at the Internet Archive.
Categories:








3 Comments
That was... pretty bad.
Mario 64 was influential as far as popularizing analog control and full-3D in action games, yes. But he slobbers all over it, praising features that aren't as uncommon as he claims and making no attempt to show Mario 64's influence beyond his simple assertions.
He completely misunderstands competitive play, linking it to cheating, creating sociopaths, and players that supposedly sacrifice "fun" for the sake of winning. The desire to find glitches and exploits is bad and breaks the intended design--unless you're doing in Mario 64, apparently. Or does he think speedrunners aren't competing?
He defends "elastic AI," which is enough to show he doesn't know what he's talking about. Oh, and he contrasts it with the "modern system" of multiplayer. You know, because those old games weren't about competition at all.
He is correct about some elements of Mario 64's design philosophy and easing new players into it, but that didn't start with the 64.
Rat | April 30, 2009 9:53 AM
But other than that, Mrs. Lincoln, how was the play?
Jason Scott | April 30, 2009 12:19 PM
The awesome conversation continues:
http://ascii.textfiles.com/archives/1926
Jason Scott | April 30, 2009 4:09 PM