Other than its name, Hellgate for Dreamcast shares little to nothing in common with Flagship Studios' PC MMOARPG. Instead of bringing together Diablo and Doom, Hellgate was pitched by Horny Dog (an internal team of MTV Music Generator-developer Jester Interactive) as "a crossover between Quake and WipeOut."

The 3D shooter stars Hell's Angel Marv as he rides through the underworld, blasting away beasts and demons from a heavily-armed HellBike as he tries to find a way back home. Marv's bike is equipped with machine guns, gatling guns, grenade launchers, rockets, and more.

Hellgate was cancelled, however, in May 2005, several months after Sega announced that it would cease Dreamcast production. Horny Dog artist Steven Pick also noted that one or two members of the development team didn't have the game's best interest at heart. "I am extremely disappointed with this, as many of our team worked inhuman hours to try and rescue things."

Pick continued, "And although the art side of the game is more or less finished, the programming side of the game was inconsistant at best - Bigfish excluded, as he brilliantly communicated well with artists, changing code where necessary. We had spent 15 months developing the title, and although many of us felt we achieved so much, it wasn't enough to save the title."

The game was quickly forgotten as other consoles did their best to take everyone's attention away from the Dreamcast, and it didn't appear again until last February, when it was discovered by Assembler Games forum member Raylyd on a Dreamcast development kit that was auctioned off on eBay. Hellgate was dumped and a playable version was posted for others to download a month later.

You can watch 10 minutes of the game, including its cinematic intro, here, as recorded by Dreamcast Junkyard:

You can also see screenshots, artwork, and original press releases for Hellgate at this archived site. Horny Dog had big plans for the game, as it was supposed to offer online Deatmatch, Capture The Flag, Sumo, and Time Trial modes, as well as offline four-player Deathmatch and link-up Deathmatch modes. The team hoped that this would be the first Dreamcast game to support up to 12 players, too.