GameSetWatch's neato sister educational site GameCareerGuide has posted the results of its 'Fresh Horror' game design challenge.

In it, readers conceptualized alternative approaches to the horror game genre, from "a game in which the environment itself is the antagonist" to a title that "forces players to form an uneasy alliance with a creature that serves as both savior and executioner."

As the introduction to the article, which includes a total of ten winning game design explanations, outlines:

"GameCareerGuide challenged its readers to come up with a game design concept that explored horror in a fresh way. Though the proposed game could feature many of the same elements that made the genre successful, entrants were encouraged to avoid the more cliched concepts.

Many of the entries focused on creating an experience themed around a tried-and-true nemesis: the zombie. While the undead have been featured in numerous titles, a few entries remained fresh enough to be compelling despite the zombie's recurring presence in modern horror games.

Other entries featured a strong emphasis on psychological terror, and exploited many common themes. Designers crafted worlds that were similar to our reality, but were warped in unexpected ways.

Some responses relied on nightmarish imagery, and exploited human fears regarding friends or family members who had suddenly gone missing...or worse. In some cases, the player's senses would impede gameplay -- the threat of blindness was a common element.

Significantly, nearly all entries expressed a common sentiment regarding combat: firearms in survival horror games often provide a sense of safety that ruins the intended mood. The solution proposed by many designers centered around melee-based combat, or the omission of combat entirely.

What follows are the best and most original entries we received."

Interested readers can now read the full GameCareerGuide.com story revealing the winners - and the site has also just set a new Game Design Challenge, about conceptualizing a DSiWare game.

GCG's editors would like you to come up with a game that takes advantage of the platform and could reasonably be expected to be delivered over the Nintendo DSiWare network.

Entries may be rewarded for paying special attention to the DSi's unique capabilities, but the bite-sized software prices (as low as $2) also mean unique but tiny experiences can be created -- more information is available via a GameCareerGuide.com article.