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Wednesday, April 15, 2009

GameSetLinks: Cleanup On Aisle Game Student

[GameSetLinks is GameSetWatch's daily link round-up post, culling from hundreds of weblogs and outlets to compile the most interesting longform writing, links, and criticism on the art and culture of video games.]

Continuing with the GameSetLinks goodness, even as Eric Caoili plants little seeds of wondrousness around these link round-ups, we start out with Nayan Ramachandran discussing the Western and Eastern markets, and some combination there-of.

Also in here - the top game design college ads, another interesting deconstruction of No More Heroes, a look at Metal Gear Solid 4 and camera angles, and all kinds of other fun.

Eight oh eight:

Cultural Assassination: Is Globalization Just Westernization? « High Dynamic Range Lying
'A global market does not mean a culturally united market. Culture is not something to be hidden from the public and to be worn as a yoke in private.'

Top 5 Game Design College Ads from 1UP.com
'I can't vouch for the quality of education these schools provide, but I can say a little something about their commercials, which are a non-stop cavalcade of hilarity.'

Press Start to Drink: No More Feminism: Postfeminism and No More Heroes
'In a postfeminist era where women are expected to occupy both roles as sex objects and roles as autonomous professionals... No More Heroes delivers an over-the-top, skewed reality that attempts to incorporate all of these contradictions and paradoxes.'

Visibility, Affordance & Feedback - The Quixotic Engineer
'To many people, video games are user-unfriendly software. Improving the UI design by applying proven principles will hopefully go a long way in opening up the medium to new audiences.'

Terra Nova: Medium Rare
'I thought [Jeff Kaplan's GDC] talk was further evidence of how Blizzard's success with WoW has a lot to do with their internal corporate culture.'

Daniel Primed:: Gaming Analysis, Critique and Culture » Analysis of MGS4’s Camera Perspective System and How It Fosters Unique Playing Styles for the Player (Essay)
'MGS4’s four modes of perspective each provide the player with various options for tackling the given situations on a spectrum ranging from stealth to action. Like layers of an onion, the further you move along, the further the supporting mechanics of one side tear away, revealing that of the other.'

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