Opinion: Can The Industry Make A 'B Game'?
[Everyone knows low-budget, clumsy, charming B movies -- but can the industry make a 'B game'? Gamasutra's Christian Nutt examines the efforts -- and the key obstacles.]
If there's one conversation I've had several times over the years with other gamers that never ends with anybody satisfied, it's the B game conversation. Everybody knows (and many people adore) B movies -- whether they're intentional or not, they're films that tend to be low-budget, clumsy, and charming.
Sometimes they shoot for the bottom of the barrel; sometimes, they just land there. The best B movies have some intrinsic charm that elevates them in the eyes of their fans. They may do everything incompetently, but somehow there's just a certain something that makes them so much more enjoyable than they have any right to be.
Can our industry make a 'B game'?
The reason this came up again is because of last week's release of Eat Lead: The Return of Matt Hazard, from Vicious Cycle and D3Publisher, for the PlayStation 3 and Xbox 360. The game, for the uninformed, is a shooter with an elaborate back-story.
The marketing has been jokingly pretending -- for months -- that it's a re-envisioning of an (actually nonexistent) classic franchise from the '80s (compare to what Capcom is actually doing with its soon-to-be-released Bionic Commando.) The game features comedian Will Arnett in the lead voice role of a (parody of a) Duke Nukem-style action hero.
Wait, wasn't Duke Nukem a parody? Hold on...
Check out this high concept trailer, which itself parodies VH1's Behind the Music.
The result? As of this writing, a 56 on Metacritic for the Xbox 360 version. 1UP's Justin Haywald is particularly scathing, but his writing gets to the heart of why this is a dicey proposition:
"The only real laugh in this game comes in the opening introduction... The rest of the game is a plodding, boring mess that that forces you to play through the worst shooter genre clichés, and then asks you to laugh simply because the game's creators self-referentially point out how annoying those tropes are."
If ever there were a time where the gulf between games and movies were more obvious, it's hard to think of one. Put simply: playing an annoyingly bad game for 10 hours is too much to ask. The line between intentionally bad and unintentionally bad is probably too fuzzy in games.
Intentionally bad, even done with no subtlety whatsoever, is usually good for a chuckle in the right context. Scary Movie 4 may be a much worse film than Eat Lead is a game, but it at least functions as intended. And at least you can surf on by it when it gets boring, on cable.
The truth is, writing effective satire is extremely difficult. It's much more difficult than writing convincingly serious dialogue for all of the un-ironic bald space marines in gaming to grimly belch.
The Opposite Result
Perhaps the polar opposite of Eat Lead, and another good candidate for an intentional B game, is Indies Zero and XSeed's Retro Game Challenge, which came to the Nintendo DS about a month ago.
It's a jokey compilation of brand new faux 8-bit Nintendo NES-like games wrapped in a very silly story. You've been turned into a child and sent to '80s by a demonic digital incarnation of a gamer so frustrated he wanted to punish everyone with a Nintendo DS.
In stark contrast to Eat Lead, it has a very healthy 81 on Metacritic as of this writing. Why? Says IGN's Daemon Hatfield, "The developers of Retro Game Challenge didn't just accurately recreate 8-bit gaming -- they made a bunch of really good games."
Sure, the game is an intentional joke, and is filled with stuff that's actually bad in the real world -- poor translations, at-times frustrating or tedious gameplay. But that all evens out, because the whole package is creative, clever, and well-executed. It's aware of its limitations and finds ways to counteract them before they overwhelm the whole package.
To that end, it doesn't really succeed as a B game either.
Here's the Problem
Here's the problem with setting out to make a B game. Your game turns out to be a good game, or it doesn't, and that's the level on which it is judged, honestly and genuinely. Sure, gamers experience the whole of what's packed into a game experience -- but a game lives or dies by the quality of its gameplay.
Getting back to Duke Nukem, the character was an obvious parody of the over-muscled steroid supermen of '80s action movies. But the series has been taken purely seriously by fans on the merits of its core gameplay. They may enjoy the tawdry humor, and it definitely adds to the series' notoriety, but that's not the primary draw.
Think about Resident Evil. The first game had voice acting that was widely derided even in 1996 when it came out -- "Jill sandwich"? -- but the game was an instant classic regardless of this. And the games in the series have largely continued to have risible dialogue and bizarre and grotesque storylines that wouldn't make for compelling (or even comprehensible) films. Yet the series is continually lauded, and lauded even by people who will openly admit that they can't take its storytelling seriously.
Though it's more rare, this can even work in reverse. Consider Resident Evil's obverse, Silent Hill. The series has long been infamous for its weak and plodding gameplay, but the story, characters, and out-and-out scares are so compelling that its fans overlook its tedious combat. The games are simply that gripping.
The Old-Fashioned Way: By Accident
But what about the best kind of B movie -- the earnest failure? The B movie that sets out with big dreams but its cut down by a lack of talent, time, money, or expertise? Are there games like that -- ones that can exceed their boundaries and become B games by accident?
This is where things get really tough. Sure, there are niche games and genre games that do one thing well (or mine one specific fan base effectively, even if they do nothing with particularly remarkable quality). But there are very few games you can laugh at and still enjoy despite the derision.
Racking my brain, the closest I can come in recent memory is 2006's Wild Arms 4 -- a game that has a dreadful script and a host of annoying characters. But it somehow strikes enough of a balance gameplay-wise to remain engrossing -- and score a better-than-Matt Hazard 69 on Metacritic.
But no. When Wild Arms 4 is not being legitimately fun, it's just grating. The developers rolled back many of the gameplay innovations in WA4 for WA5; without them, I hated it, despite a mild uptick in both production values and storytelling.
Wild Arms 4 has the obvious low budget of a "true" B game, but the story of an F game. (You can see both here.) The result is confused; it's unable to be laughed with and too tedious to be laughed at, yet somehow still engrossing anyway.
A group of filmmakers can set out to make an intentionally terrible film. They can even force themselves to work within the limitations that were just happenstance for the last generation's unlucky filmmakers, and wind up with something that's still a good laugh. Anybody seen The Lost Skeleton of Cadavra?
But game developers don't have that luxury. Games are judged primarily by gameplay, and how you succeed or fail there determines your fate. Even a game with an overt grindhouse subtitle like Bikini Samurai Squad can't catch a break, at least not reviewer-wise.
Can we make a 'B game'? The question nags me. It seems that by either accident or intention, it's a very tough place to get to.









Comments
Some things come to mind:
Strong Bad's Cool Game For Attractive People, for instance, has one episode that spoofs B-movies, and one that spoofs retro video games. Both episodes are great games, and either might fit well into the category of "B-game."
I think that the big problem with a game like Matt Hazard is that while a genuinely bad movie can be fun to watch, a genuinely bad game will generally not be any fun to play. What you'd have to do is make a good game that parodies bad games, which I think is harder than it sounds.
You might also want to take flash games into consideration. Because of their length, they don't overstay their welcome the way a full-length game might. "You Have To Burn The Rope" and "I Wanna Be The Guy" both come to mind as games which both eschew and skewer common gameplay conventions to become enjoyable in their own right.
Also, I made this game, which is pretty awesome: http://luigihann.googlepages.com/knightgame.html
Posted by: LuigiHann | March 12, 2009 7:32 PM
Ahem... Are we forgetting "Earth Defence Force" and "Serious Sam"?
Posted by: n.n | March 12, 2009 7:57 PM
First, you may be too readily categorizing Resident Evil's bad voice acting and script as a negative. Resident Evil's plot was that of a horror B-movie, and some certainly felt the bad voice acting actually enhanced the experience.
Second, while looking for the game equivalent of a B-movie, you are holding games to a different standard. You are only allowing games to fall into two catagories, either good (and thus highly praised and popular) or bad, and dismissing the "bad" outright. But B-movies are as likely considered "bad". Often enough they are only embraced by a fraction of the movie-going audience. And there are games of the same description. Even a "bad" game can have an audience that like it despite its flaws.
Third, you didn't even mention Earth Defense Force. The whole D3 Simple Series pretty much aspires to being B-games.
And, as the commenter above mentions, there is Serious Sam. I don't know its budget. Maybe it wasn't a cheap game. But it embraced a B-game feel to its action, and succeeded.
Posted by: Baines | March 12, 2009 10:42 PM
Earth defence force is an excellent example of a game that was devised to be a "B" grade game, it's cheap and cheesy, but still is fun and has a small group of people who love it, who show it to others, much like how "B" movies operate.
However, in movies today, "B" movies are very rare but still around, but are hard to pull off. About a year ago i bought Trans-morphers for £3 on DVD, and although I enjoyed laughing along to it with friends the first time, I've never been able to bring myself to watch it again, something games high price point does not have the luxury of.
As for a modern day "B" game success, look no further than 50cent: Blood on the Sand, a game the guys at Penny Arcade are enjoying a lot!
Posted by: Joel | March 13, 2009 2:07 AM
B Game you say.. I reckon Sexy Hiking fits the bill pretty well, or Marshmallow Duel, or any number of other slightly obscure indie titles.
If you're looking at commercial games you'll (generally) find commercial games.
Posted by: MrPiglet | March 13, 2009 3:18 AM
I see gears of war as the equivalent of a b-movie. despite it's high budget, it accomplishes nothing beyond "red sonya", "beastmaster" or "buckaroo banzai". Our problem is lack of a-games with more complexity and depth than gears and gears-me-toos.
I'm also prone to suggest that the above comment holds true - a tacky, cheap game is rarely fun - in one way. On the other hand, we could look at for example outdated me-too-rts games for example, as b-games that can be very charming and have a great game dynamic, while looking outdated or simply bad. The Warlords Battlecry rts:es comes to mind as quite ugly, but made with so much love that they are great experiences. In that sense, we have as game developers, the freedom moviemakers do not have - a great game dynamic & mechanic can definitely lift a budget game beyond games with awe-inspiring budgets.
Posted by: jakob berglund | March 13, 2009 6:02 AM
Serious Sam for sure. The game was a budget title when it came out, it didn't even attempt to offer up a coherent story (which was entirely just a way to set up legions of monsters for you to shoot), and it was undeniably "B".
But it was fun. And addictive.
Posted by: Aaron | March 13, 2009 10:52 AM
I never thought Mortal Kombat was an "A" game
Posted by: Icupnimpn2 | March 13, 2009 12:54 PM
It's impossible to make a "B" anything, it just happens. If you set out to make one it will fail. B movies and games are usually meant to be serious.
It's usually the humour in how seriously the game or movie takes itself that makes it funny or worthy of a B grade.
My favorite B game of all time still has to God Hand just flat out perfect !
Posted by: Spot778 | March 14, 2009 2:03 AM