[Having prepped this information to update IGF.com, thought it might be useful to GSW readers - here's one of the reasons that updates may be a little sluggish this week, even with our still-sekrit 'special guest' blogging from GDC.]

We're all very busy preparing for this week's Game Developers Conference in San Francisco, but here's all the information you'll need to know about the awards, summits and showcases taking place this week:

- The Independent Games Summit takes place on Monday and Tuesday, March 23rd-24th from 10.00am to 5.30pm, during GDC 2009 at the Moscone Center, with some of the top independent game creators talking about the art and business of making indie games.

- The IGF Mobile awards ceremony takes place on Tuesday, March 24th at GDC Mobile, from 10:45am to 11:30am, immediately following the morning keynote. (The ceremony's winners will also be highlighted at the main IGF Awards on Wednesday night.)

- Starting Wednesday, March 25th through Friday March 27th (Wed and Thur, 10am-6pm, Fri, 10am-3pm), the IGF and IGF Mobile Pavilions will be open on the show floor in the Moscone Center. All GDC attendees will be able to play the Independent Games Festival Main Competition, IGF Student Showcase and IGF Mobile finalists, and the developers will be on hand to talk and demonstrate the year's leading independent games.

- Finally, on Wednesday, March 25th, the Independent Games Festival Awards will be held in the Esplanade Room starting at 6.30pm, with thousands of developers on hand to see this year's IGF Awards given out, before the Game Developers Choice Awards take place.

Once again, Pocketwatch Games' Andy Schatz (Venture: Dinosauria) will be giving out the IGF Awards, with video skits from Mega64, introductory comments from IGF co-content directors, Flashbang Studios' Matthew Wegner and Steve Swink, and last year's Grand Prize winner, Crayon Physics' Petri Purho, giving away this year's $30,000 Seumas McNally Grand Prize.

- BONUS: other indie happenings at GDC that I'll note in this blog post include Student IGF Postmortems on Tuesday as part of the IGDA Education Summit, plus Experimental Gameplay Sessions, Jon Blow's unmissable 'extending the boundaries of games' session on Thursday 26th from 3pm-5pm (check out the speaker list!) And LOTS more, I'm sure.