Obviously, there's been some big things happening on big sister site Gamasutra this week, what with the redesign and all. But we've still been blasting features on the site, so here's a quick round-up.

It's headed up by a Masaya Matsuura interview about music games and Major Minor's Majestic March that I really like, plus some neat design articles and LocoRoco (Tsutomu Kouno) and EA Games Europe (Patrick Soderlund) featured conversations.

But we're also starting to reprint a number of columns from Game Developer magazine to fill out the new discipline-specific sections on the site, so look for more art, code, and audio-related 'bonus' features to light up the site over the next few weeks.

Anyhow, here's the highlights:

Marching To His Own Drummer: Masaya Matsuura's Thoughts
"NaNaOn-Sha founder Masaya Matsuura has created memorable music games like PaRappa The Rapper and Vib-Ribbon, and in this in-depth Gamasutra interview, he tackles the Japanese game industry, upcoming title Major Minor's Majestic March, and the future of music games."

Data Alignment, Part 1
"In the first of a two-part article, Noel Llopis exposes techniques for optimizing game performance by aligning data effectively, showcasing techniques and code samples to smooth out the process."

Screen/Play: Narrative Postpartum
"Game writer Rafael Chandler (MAG: Massive Action Game, Ghost Recon series) introduces the concept of 'narrative postpartum', mapping out a post-ship look at your game's narrative."

Experiments and Innovations: The EA Approach
"EA Games Europe's Patrick Soderlund oversees studios like DICE and Criterion, plus the freshly announced sim racer Need For Speed: Shift, and talks to Gamasutra about EA's new biz experiments."

Raw Crude: Twists And Turns In The Concept Pipeline
"Seeking advice on your art pipeline? Bungie's Steve Theodore delves deep into the issues behind taking a piece of art from 2D concept sketch to finished in-game model, with the least waste and complication."

The Thoughtful Design of LocoRoco: Tsutomu Kouno Speaks
"Sony's Kouno birthed adorable PSP title LocoRoco, and in this in-depth Gamasutra interview, he discusses its train-sketched genesis and his Short Circuit robot inspirations."

The Death of Rigging?
"In this in-depth article, Valve veteran Steve Theodore examines an alternative to the traditional animation rigging system currently used throughout the game industry."

Surviving The Overflow
"Having trouble managing your audio projects? This article tackles the tough topic on what to do when you have too many commitments and not enough time to handle them."