[GameSetLinks is GameSetWatch's daily link round-up post, culling from hundreds of weblogs and outlets to compile the most interesting longform writing, links, and criticism on the art and culture of video games.]

Continuing with the GameSetLinks RSS goodness, this set of eclecticism starts out with the New York Times highlighting new art that includes, yes, an art game in the form of Mark Essen's Flywrench (pictured). I do believe we are getting somewhere in terms of integration with other creative arts, folks.

Also in here - GameCyte tails off, Western games that were big in Japan wayback are discovered, some art from one of my old games surfaces, Daniel Cook drops more awesome science, and lots more.

Final justice:

33 and Under, Please - ‘The Generational’ at the New Museum - NYTimes.com
Nice, Mark Essen's 'Flywrench' indie game being shown at a major NY exhibition.

R.I.P. GameCyte, 2008-2009 | GameCyte
Not totally surprised, but the site was actually trying to do decent journalism, despite the PR kerfuffle.

Hypercombofinish :: How to Be Me: Leigh Alexander, Video Game Journalist
Not just linking this cos Leigh is nice about me in it, promise - there's some good advice for game writers in there.

Evil Genius [XBOX/PS2 - Cancelled] | Unseen 64: Beta, Unreleased & Unseen Videogames!
This was actually the last project I worked on before I left game development - there was a decent prototype up and running, too, but hey. A number of the principals behind it are at Double Fine now, and are much more talented than I ever was, which is why Brutal Legend should be rawk.

Lost Garden: What is your game design style?
'I've noticed that games have distinct styles. These are not visual styles. Nor are they styles associated with prefered process of development. Instead, they are unique styles of game design, how you mix and match mechanics, story, player agency and feedback.'

1UP's Retro Gaming Blog : 8-Bit Cafe: Big in Japan
'Yet looking back into the 8-bit era, you can find a number of curious exceptions to this rule: western games that did fairly well for themselves in the U.S. and Europe, but that took on new lives of their own in Japan.'