[GameSetLinks is GameSetWatch's daily link round-up post, culling from hundreds of weblogs and outlets to compile the most interesting longform writing, links, and criticism on the art and culture of video games.]

Heading towards the weekend, at least vaguely, we're still wandering through the GameSetLinks for your delight and delectation, starting out with the topsy turvy world of the independent game developer, as pointed out by the Austin American-Statesman.

Also in here - the Ultimate Shooting Collection for Wii correctly probed, USA Today's game blog, a neat UK computer camp, a Sasuke standalone electronic game, and a number of other notable... thingies.

Hu zz ah:

Austin American-Statesman: Certain Affinity finds frugality, selectivity pay off
'After doing more contract work for publishers such as Valve Corp. and Microsoft — at one point working on three different games at once — the work abruptly came to an end in September, Hoberman said. For months, Certain Affinity wasn't bringing in any revenue.' Luckily, they're helping Activision on something now, but wow.

Game Hunters: New Game Releases, Cheat Codes, Tips & More - USATODAY.com
Even USA Today has a game blog now? Blimey.

Diehard GameFAN | Review: Ultimate Shooting Collection (Wii)
Excellent, detailed info on a Wii compilation of Milestone shooters (all also released on Dreamcast in Japan!) - plenty of specific info in here, which is useful if you've just bought the game (as I have).

Wonderland: x48: a gamecamp thing twixt C4 and Microsoft
'Produced by Pixel-Lab for Microsoft and Channel 4, X48 will see which games the next generation of industry talent can create in less than 48 hours.'

I’ve never been a big fan of those XaviX... - Tiny Cartridge - Nintendo DS & DSi News, Media, Videos, Imports, Homebrew, & Retro Junk
' But, then, none of those have ever been based on Sasuke before.' Oo, the Spinning Log!

The Race for a New Game Machine at GameArchitect
'The Race For a New Game Machine, by David Shippy and Mickie Phipps, is a clumsily-written and frustratingly vague book, but game developers should read it anyway.'