[GameSetLinks is GameSetWatch's daily link round-up post, culling from hundreds of weblogs and outlets to compile the most interesting longform writing, links, and criticism on the art and culture of video games.]

Time to boot up this week's GameSetLinks, then, with a cornucopia of RSS links revealing some hidden secrets of game development - starting out with Stormfront veteran Don Daglow talking about cooking shows and how they pertain to game development.

Also in here - a discussion of 3D viewing technology that seems somewhat pertinent to gaming, plus an analysis of Flower, Brett Douville on getting into the game industry, and plenty more besides.

The beehive cluster:

Don Daglow's Blog: What I Learned from A Cooking Contest
Re: 'Chopped' on the Food Network: 'What's the big lesson I've taken from watching the show? Most weeks the chefs get in trouble the same ways that ambitious game design teams get in trouble.'

Brett's Footnotes¹: Getting In
Good point about getting into the industry: 'I've been successful not because of my big ideas of things I'd like to do down the road but because I've worked hard to make the projects I was part of a success by focusing on what needed to be done now.'

Free Pixel » Trendy dollars
'It is not a completely new phenomenon: the way that TV commercials pick up game “looks” to sell stuff... However, it is intriguing to see how games are continuously re-staged in some rather shiny looking movies.'

auntie pixelante › you have to keep the rope from burning
That game seems to want to make everyone riff off it: 'This will be decided the traditional way: you and your rival joined by rope above the chasm. whoever touches flame will lose this contest, but if the rope catches fire you both will burn.'

The 3-D Onslaught | Cartoon Brew: Leading the Animation Conversation
Interesting given games' interest in 3D, too (Blitz just demo-ed us their rather impressive tech): 'It’s too early to tell where 3-D will go, but every sign so far points to it being a corporate-induced fad just as it was in the 1950s. Having said that, I’m still fascinated by Hollywood’s shift to 3-D techology, particularly because animation now represents the second biggest category of 3-D releases, following documentary films.'

collision detection: Is Flower the first game about global warming? My latest Wired gaming column
'What particularly interested me was how straightforwardly Chen’s imagery in the game was rooted in super-ancient Western mythologies about a dry, broken land healed by a heroic quest.'