GameSetLinks: Dreams, Casts, And Text Inputs
February 4, 2009 12:00 AM | Simon Carless
[GameSetLinks is GameSetWatch's daily link round-up post, culling from hundreds of weblogs and outlets to compile the most interesting longform writing, links, and criticism on the art and culture of video games.]
Zooming into midweek on the GameSetLinks tip, and almost into my holiday (which starts Thursday, fact fans - GSW posting may slow down a little for the next 10 days or so. Or may not!), we start out with a suite of Dreamcast articles from Eurogamer that are, well, lovingly crafted.
Other than being able to use a pic from Mr. Raroo's Dreamcast special, this post also features lashings of development professionals, art direction and features on indie game creators, and why Beyond Good & Evil was ahead of the game in something unexpected.
Do spirits return?
Dreamcast Cult Classics Article - Page 1 // Retro /// Eurogamer
Seems like Eurogamer is one of the few mainstream sites set up to do these intelligent retrospectives, which is odd, since they must be v.good for page views.
Eating Bees » The Passion of the Developer Eating Bees
Sanya Weathers is pretty close to the most ornery game professional I know, at least blogwise - but that doesn't mean she's not worth reading.
Confessions of an Aca/Fan: Desmond Wong and the Art of CarneyVale
Nice piece on the art direction for the IGF Grand Prize finalist from MIT/Gambit.
Citizen Game » Behold: The Greatest Console Text Input Mechanism Ever
Interesting, Beyond Good & Evil is the future, here?
Posts tagged Igf at Big Download Blog
Nice - in-depth comments on each of the IGF finalists for this year from James Murff @ the Joystiq sister blog.
Fullbright: Storymaking
Another good Steve Gaynor post: 'Different games allow the player to make his own stories out of the gameworld in a variety of ways. These stories range from the humblest anecdotes to the most sweeping historical sagas.'
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